Complete Pro Build:

Win Rate: 67.2% ?

3584 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Sunfire Aegis | Win: 40.9%

    350 Health
    30 Armor
    30 Magic Resist
    15 Ability Haste

  • Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 100% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.

    Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.
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    Plated Steelcaps | Win: 40.6%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
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    Demonic Embrace | Win: 55.7%

    70 Ability Power
    350 Health

  • Azakana Gaze: Dealing Ability damage burns enemies for 1.2% max Health magic damage every second for 4 seconds. You gain 10 Armor and Magic Resist if a champion is affected (+2.5 Armor and Magic Resist for each additional champion affected).
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    Abyssal Mask | Win: 46.2%

    350 Health
    60 Magic Resist

  • Unmake: Immobilizing a champion causes them to take 10% increased damage for 4 seconds.
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    Randuin's Omen | Win: 57.1%

    250 Health
    80 Armor
    10 Ability Haste


    Active: Humility: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).
  • Rock Solid: Reduce incoming damage from Attacks by up to (0.5% max Health), capped at 40% of the attack's damage.
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    Rabadon's Deathcap | Win: 50%

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
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    Oracle Lens | Win: 41.2%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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yFcLnTRichard

5/6/16

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    • Refillable Potion 29:51
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Nerf Runes

Win Rate: 72.8% ?

18 (Jungle Amumu) Pro Games Found

Pick Rate of 12.9%

18 (Jungle Amumu) Pro Games Found

Pick Rate of 28.1%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img ELECTROCUTEHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  • rune img SUDDEN IMPACTGain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or...
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    SUDDEN IMPACT

    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  • rune img ULTIMATE HUNTERUnique takedowns grant permanent cooldown reduction on your Ultimate.
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ULTIMATE HUNTER

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img PERFECT TIMINGGain a free Commencing Stopwatch. After 14 minutes, it can be used for a one time Stasis...
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    PERFECT TIMING

    Begin the game with a Commencing Stopwatch that transforms into a Stopwatch after 14 minutes. Each takedown you acquire reduces this timer by 120 seconds.

    Stopwatch can be used for a one time 2.5 second Stasis effect.
  • rune img COSMIC INSIGHT+18 Summoner Spell Haste+10 Item Haste
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COSMIC INSIGHT

+18 Summoner Spell Haste
+10 Item Haste
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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