Complete Pro Build:

Win Rate: 55% ?

3112 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Hextech Protobelt-01 | Win: 52.8%

    +300 Health
    +60 Ability Power
    +10% Cooldown Reduction


    UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

    Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

    (This dash cannot pass through terrain.)
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    Sorcerer's Shoes | Win: 53.2%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Morellonomicon | Win: 55.1%

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
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    Zhonya's Hourglass | Win: 55.6%

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
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    Void Staff | Win: 55.4%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
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    Rabadon's Deathcap | Win: 62.9%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Warding Totem (Trinket) | Win: 49.8%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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T1

Wooje

8/1/6

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      Doran's Shield

      +80 Health

      Passive: Restores 6 Health every 5 seconds.
      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
      0:08
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:09
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:09
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      Seeker's Armguard

      +30 Armor
      +20 Ability Power


      UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
      5:58
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      6:01
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      8:06
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      Amplifying Tome

      +20 Ability Power
      8:07
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      8:08
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      Hextech Protobelt-01

      +300 Health
      +60 Ability Power
      +10% Cooldown Reduction


      UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

      Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

      (This dash cannot pass through terrain.)
      9:54
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      13:48
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      Amplifying Tome

      +20 Ability Power
      13:49
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      Ruby Crystal

      +150 Health
      13:49
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      Oblivion Orb

      +20 Ability Power
      +200 Health


      UNIQUE Passive - Touch of Death: +15 Magic Penetration
      17:24
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      Blasting Wand

      +40 Ability Power
      17:38
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      Morellonomicon

      +70 Ability Power
      +300 Health


      UNIQUE Passive - Touch of Death: +15 Magic Penetration
      UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
      19:19
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      19:21
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      Zhonya's Hourglass

      +75 Ability Power
      +45 Armor
      +10% Cooldown Reduction


      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
      22:11
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      Amplifying Tome

      +20 Ability Power
      24:22
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    • Doran's Shield
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      Doran's Shield

      +80 Health

      Passive: Restores 6 Health every 5 seconds.
      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
      25:50
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      Needlessly Large Rod

      +60 Ability Power
      25:52
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      Spellbinder

      +120 Ability Power
      +10% Movement Speed

      UNIQUE Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).
      UNIQUE Active: Gain a maximum of 80 Ability Power and 50% decaying Movement Speed for 4 seconds.

      Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).
      28:34
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      Amplifying Tome

      +20 Ability Power
      28:35

Nerf Runes

Win Rate: 57.2% ?

991 (Top Kennen) Pro Games Found

Pick Rate of 55.1%

991 (Top Kennen) Pro Games Found

Pick Rate of 55.1%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 10 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Kennen

33.4%
Maokai
Maokai

Maokai

Win Rate: 33.4%
Games: 63
40%
Ekko
Ekko

Ekko

Win Rate: 40%
Games: 45
41.2%
Qiyana
Qiyana

Qiyana

Win Rate: 41.2%
Games: 68
43.7%
Talon
Talon

Talon

Win Rate: 43.7%
Games: 55
44.9%
Pantheon
Pantheon

Pantheon

Win Rate: 44.9%
Games: 174

Kennen Counters

64.6%
Kassadin
Kassadin

Kassadin

Win Rate: 64.6%
Games: 48
60.5%
Illaoi
Illaoi

Illaoi

Win Rate: 60.5%
Games: 43
58.2%
Aatrox
Aatrox

Aatrox

Win Rate: 58.2%
Games: 490
55.8%
Poppy
Poppy

Poppy

Win Rate: 55.8%
Games: 113
55.6%
Kled
Kled

Kled

Win Rate: 55.6%
Games: 207

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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