Complete Pro Build:

Win Rate: 66.3% ?

4249 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Turbo Chemtank | Win: 55.3%

    350 Health
    25 Armor
    50 Magic Resist
    15 Ability Haste


    Active - Supercharged: Grants 75% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 40% for 1.5 seconds (90s cooldown).
  • Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.

    Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.
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    Boots of Swiftness | Win: 61%

    60 Move Speed
  • The strength of movement slowing effects is reduced by 25%.
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    Thornmail | Win: 63.6%

    350 Health
    60 Armor

  • Thorns: When struck by an Attack, deal (10 + 10% bonus Armor) magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
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    Dead Man's Plate | Win: 71.7%

    475 Health
    40 Armor
    5% Move Speed

  • Shipwrecker: While moving, build up to 60 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 100 magic damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake


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    Gargoyle Stoneplate | Win: 76.9%

    60 Armor
    60 Magic Resist
    15 Ability Haste


    Active - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
  • Fortify: Taking damage from a champion grants a stack of 3% bonus Armor and 3% bonus Magic Resist for 6 seconds.

    Max 5 stacks; 1 per champion.
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    Warmog's Armor | Win: 100%

    800 Health
    10 Ability Haste
    200% Base Health Regen

  • Warmog's Heart: If you have at least 3000 maximum Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions).
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    Oracle Lens | Win: 50.8%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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Nerf Runes

Win Rate: 55.8% ?

326 (Jungle Rammus) Pro Games Found

Pick Rate of 42.5%

326 (Jungle Rammus) Pro Games Found

Pick Rate of 42.5%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img AFTERSHOCKAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage...
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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img CONDITIONINGAfter 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
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    CONDITIONING

    After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • rune img UNFLINCHINGGain a small amount of tenacity that increases with missing health.
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UNFLINCHING

Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img WATERWALKINGGain MS and AP or AD, adaptive in the river.
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    WATERWALKING

    Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • rune img CELERITYAll movement speed bonuses are 7% more effective on you and gain 1% Movement Speed.
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CELERITY

All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
  • Attack Speed OFFENSE+9% Attack Speed
  • Armor FLEX+5 Armor
  • Armor DEFENCE+5 Armor

Pro History

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