Complete Pro Build:

Win Rate: 54.1% ?

4768 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Luden's Tempest | Win: 51.7%

    80 Ability Power
    10 Magic Penetration
    600 Mana
    10 Ability Haste

  • Echo: Damaging Abilities deal an additional (100 + 15% Ability Power) magic damage to the target and 3 nearby enemies and grants you 30% Move Speed for 2 seconds (10s cooldown).

    Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
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    Sorcerer's Shoes | Win: 49%

    18 Magic Penetration
    45 Move Speed

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    Horizon Focus | Win: 53.5%

    100 Ability Power
  • Hypershot: Damaging a champion with a non-targeted Ability at over 750 range or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.

    The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
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    Rabadon's Deathcap | Win: 59.1%

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
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    Zhonya's Hourglass | Win: 50%

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

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    Void Staff | Win: 50%

    65 Ability Power
    40% Magic Penetration

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    Oracle Lens | Win: 46%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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SoapJuice

6/8/13

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Nerf Runes

Win Rate: 60.7% ?

252 (Support Xerath) Pro Games Found

Pick Rate of 46.8%

252 (Support Xerath) Pro Games Found

Pick Rate of 46.8%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img ARCANE COMETDamaging a champion with an ability hurls a damaging comet at their location.
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    ARCANE COMET

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
  • rune img MANAFLOW BANDHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...
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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  • rune img ABSOLUTE FOCUSWhile above 70% health, gain extra adaptive damage.
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    ABSOLUTE FOCUS

    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  • rune img SCORCHYour first damaging ability hit every 10s burns champions.
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SCORCH

Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img MAGICAL FOOTWEARYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...
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    MAGICAL FOOTWEAR

    You get free Slightly Magical Footware at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Footware grant you an additional 10 Move Speed.
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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BISCUIT DELIVERY

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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