Complete Pro Build:

Win Rate: 58.6% ?

5516 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Ionian Boots of Lucidity | Win: 51.1%

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • item img
  • item img

    Serpent's Fang | Win: 54%

    55 Attack Damage
    18 Lethality

  • Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% | 25% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% | 25% for Ranged Champions).

    Additional damage not applied to targets with shields that only block magic damage.
    Item performance differs for melee and ranged users.

  • item img
  • item img

    Serylda's Grudge | Win: 55.9%

    45 Attack Damage
    30% Armor Penetration
    20 Ability Haste

  • Bitter Cold: Damaging Abilities Slow enemies by 30% for 1 second.
  • item img
  • item img

    Edge of Night | Win: 59.5%

    50 Attack Damage
    10 Lethality
    325 Health

  • Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).

    Item's cooldown is restarted if you take damage before it is completed.
  • item img
  • item img

    Black Cleaver | Win: 57.8%

    40 Attack Damage
    400 Health
    25 Ability Haste

  • Carve: Dealing physical damage to a champion applies a stack of 4% Armor reduction for 6 seconds (max 24% Armor reduction).
  • Rage: Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds.
  • item img
  • item img

    Guardian Angel | Win: 70.1%

    40 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
  • item img
  • item img

    Oracle Lens | Win: 51.8%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

tier img

BEURRE

17/4/10

    • item img 0:18
    • item img 0:19
    • next item
    • item img 5:18
    • item img 5:19
    • item img 5:20
    • next item
    • item img 8:22
    • next item
    • item img 11:25
    • item img 11:26
    • next item
    • item img 13:29
    • next item
    • item img 15:22
    • next item
    • item img 17:27
    • next item
    • item img 19:23
    • next item
    • item img 21:20
    • next item
    • item img 24:17
    • next item
    • item img 26:11
    • item img 26:11
    • next item
    • item img 27:53
    • item img 27:53
    • next item
    • item img 28:54
    • next item
    • item img 30:08
    • sold
    • Stopwatch 33:52
    • next item
    • item img 33:53
    • next item
    • item img 37:09
    • item img 37:10
    • sold
    • Ionian Boots of Lucidity 38:03
    • next item
    • item img 38:04
    • item img 38:05
    • next item
    • item img 40:42

Nerf Runes

Win Rate: 50.8% ?

7678 (Middle Zed) Pro Games Found

Pick Rate of 76.9%

7678 (Middle Zed) Pro Games Found

Pick Rate of 76.9%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img ELECTROCUTEHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
  • rune img

    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
  • rune img

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
  • rune img

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  • rune img ULTIMATE HUNTERUnique takedowns grant permanent cooldown reduction on your Ultimate.
rune img

ULTIMATE HUNTER

Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img TRANSCENDENCEGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability...
  • rune img

    TRANSCENDENCE

    Gain bonuses upon reaching the following levels:
    Level 5: +5 Ability Haste
    Level 8: +5 Ability Haste
    Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
  • rune img SCORCHYour first damaging ability hit every 10s burns champions.
rune img

SCORCH

Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more