Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Rampage
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Cost: 28/31/34/37/40 Mana
Cooldown: 4s
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
Spirit of Dread
Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.
Cost: 50/60/70/80/90 Mana
Cooldown: 18s
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
Devastating Charge
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Cost: 60 Mana
Cooldown: 20/19/18/17/16s
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
Onslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Cost: 100 Mana
Cooldown: 140/120/100s
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