Complete Pro Build:

Win Rate: 55.7% ?

3059 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    The Black Cleaver | Win: 51.3%

    +400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
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    Ninja Tabi | Win: 50.5%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Death's Dance | Win: 54.8%

    +80 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.
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    Sterak's Gage | Win: 58.2%

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
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    Guardian Angel | Win: 57.5%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Spirit Visage | Win: 57.1%

    +450 Health
    +55 Magic Resist
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Passive: Increases all healing received by 30%.
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    Warding Totem (Trinket) | Win: 48.1%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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100 Thieves

Ssumday

10/3/3

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      Doran's Shield

      +80 Health

      Passive: Restores 6 Health every 5 seconds.
      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
      0:06
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:06
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:06
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      Caulfield's Warhammer

      +25 Attack Damage

      UNIQUE Passive: +10% Cooldown Reduction
      4:39
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      4:39
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      Phage

      +200 Health
      +15 Attack Damage


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      8:35
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      8:43
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      The Black Cleaver

      +400 Health
      +40 Attack Damage
      +20% Cooldown Reduction


      UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
      UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
      12:53
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      12:53
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      Cloth Armor

      +15 Armor
      12:54
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      16:00
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      Pickaxe

      +25 Attack Damage
      16:01
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      Long Sword

      +10 Attack Damage
      16:03
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      Vampiric Scepter

      +15 Attack Damage
      +10% Life Steal
      17:35
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      Death's Dance

      +80 Attack Damage
      +10% Cooldown Reduction


      UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
      UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.
      21:53
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      21:53
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      Ruby Crystal

      +150 Health
      21:55
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      Jaurim's Fist

      +15 Attack Damage
      +200 Health


      UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
      24:29
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      B. F. Sword

      +40 Attack Damage
      24:30
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      Sterak's Gage

      +450 Health

      UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
      UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

      Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
      27:47
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      Guardian Angel

      +45 Attack Damage
      +40 Armor


      UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
      28:20

Nerf Runes

Win Rate: 48.1% ?

4069 (Top Aatrox) Pro Games Found

Pick Rate of 47.8%

4069 (Top Aatrox) Pro Games were found following this Rune.

This Rune Set has a pickrate of 47.8%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 5 stacks, convert...
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    CONQUEROR

    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Aatrox

38.3%
Zed
Zed

Zed

Win Rate: 38.3%
Games: 141
42.4%
Heimerdinger
Heimerdinger

Heimerdinger

Win Rate: 42.4%
Games: 177
44.9%
Urgot
Urgot

Urgot

Win Rate: 44.9%
Games: 468
45.1%
Volibear
Volibear

Volibear

Win Rate: 45.1%
Games: 182
45.5%
Vayne
Vayne

Vayne

Win Rate: 45.5%
Games: 211

Aatrox Counters

60.2%
Yorick
Yorick

Yorick

Win Rate: 60.2%
Games: 168
54.4%
Quinn
Quinn

Quinn

Win Rate: 54.4%
Games: 171
54.3%
Sion
Sion

Sion

Win Rate: 54.3%
Games: 247
53.3%
Ekko
Ekko

Ekko

Win Rate: 53.3%
Games: 122
52.2%
Garen
Garen

Garen

Win Rate: 52.2%
Games: 211

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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