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Corki

(the Daring Bombardier)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 3725
  • Pick Rate: 4.9%
  • Win Rate: 49.6%
  • Lane: middle
  • Core

Best Starting Items:

Corrupting Potion
Corrupting Potion

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Galakticos

Luger

14/9/4

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    Cull

    +7 Attack Damage
    +3 Life on Hit


    UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.
  • 0:19
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:19
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:21
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    Sheen

    +250 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
  • 5:26
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 5:27
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    Phage

    +200 Health
    +15 Attack Damage


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
  • 8:51
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    Dagger

    +12% Attack Speed
  • 8:53
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    Trinity Force

    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
  • 9:58
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 11:29
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    Kircheis Shard

    +15% Attack Speed

    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 50 bonus magic damage (based on level) on hit.
  • 11:44
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    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 11:45
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    Pickaxe

    +25 Attack Damage
  • 14:09
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    B. F. Sword

    +40 Attack Damage
  • 16:12
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    Cloak of Agility

    +20% Critical Strike Chance
  • 17:29
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    Infinity Edge

    +80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
  • 20:25
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    Zeal

    +15% Attack Speed
    +15% Critical Strike Chance


    UNIQUE Passive: +5% Movement Speed
  • 20:26
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    Rapid Firecannon

    +30% Attack Speed
    +25% Critical Strike Chance
    +5% Movement Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60~140 bonus magic damage (based on level) on hit.
    UNIQUE Passive: Energized attacks gain 35% bonus Range (+150 range maximum).

    Attacks become Energized 25% faster. Energized attacks function on structures.
  • 21:50
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    Dagger

    +12% Attack Speed
  • 21:52
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    Zeal

    +15% Attack Speed
    +15% Critical Strike Chance


    UNIQUE Passive: +5% Movement Speed
  • 24:09
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    Brawler's Gloves

    +10% Critical Strike Chance
  • 24:34
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    Phantom Dancer

    +30% Attack Speed
    +25% Critical Strike Chance
    +5% Movement Speed


    UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
    UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)
  • 25:36
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    Long Sword

    +10 Attack Damage
  • 25:38
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    Cloth Armor

    +15 Armor
  • 26:01

Most Popular Skill Order

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Hextech Munitions

Corki's basic attack deals a percentage of their damage as magic instead of physical. Every once in a while, The Package arrives in Corki's base to be picked up, temporarily granting him out of combat Movement Speed and upgrading Valkyrie into Special Delivery.

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Phosphorus Bomb

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
Cost: 60/70/80/90/100 Mana
Cooldown: 8s
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Valkyrie

Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
Cost: 100 Mana
Cooldown: 20/19/18/17/16s
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Gatling Gun

Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
Cost: 50 Mana
Cooldown: 16s
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Missile Barrage

Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
Cost: 20 Mana
Cooldown: 2s
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Nerf Runes:

Win Rate: 53.1%

1528 (Middle Corki) Games were found following this Rune.

This Rune Set has a pickrate of 70.3%

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  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Fleet Footwork

    FLEET FOOTWORK

    Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and...

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    FLEET FOOTWORK

    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

    Healing from minions is 20% effective for Ranged Champions.
  4. Overheal

    OVERHEAL

    Excess healing on you becomes a shield.

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    OVERHEAL

    Excess healing on you becomes a shield, for up to 10 (+10% Max Health).

    Shield is built up from 20 to 100% of excess healing from yourself or any ally.
  6. Legend: Bloodline

    LEGEND: BLOODLINE

    Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than...

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    LEGEND: BLOODLINE

    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  8. Coup de Grace

    COUP DE GRACE

    Deal more damage to low health enemy champions.

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    COUP DE GRACE

    Deal 8% more damage to champions who have less than 40% health.
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Magical Footwear

    MAGICAL FOOTWEAR

    You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...

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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  4. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Corki

Annie

Annie

Win Rate: 39%
Games: 77
Aatrox

Aatrox

39.6%
Aatrox

Aatrox

Win Rate: 39.6%
Games: 111
Zed

Zed

43.3%
Zed

Zed

Win Rate: 43.3%
Games: 616
Rumble

Rumble

43.4%
Rumble

Rumble

Win Rate: 43.4%
Games: 113
Talon

Talon

43.4%
Talon

Talon

Win Rate: 43.4%
Games: 272

Corki Counters

Azir

Azir

62%
Azir

Azir

Win Rate: 62%
Games: 179
Lulu

Lulu

58.2%
Lulu

Lulu

Win Rate: 58.2%
Games: 91
Xerath

Xerath

Win Rate: 58%
Games: 212
Braum

Braum

54.9%
Braum

Braum

Win Rate: 54.9%
Games: 71
Syndra

Syndra

54.2%
Syndra

Syndra

Win Rate: 54.2%
Games: 262

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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