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Kassadin

(the Void Walker)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 3724
  • Pick Rate: 4.9%
  • Win Rate: 50.3%
  • Lane: middle
  • Core

Best Starting Items:

The Dark Seal
The Dark Seal

The Dark Seal

+10 Ability Power
+25% Increased Healing from Potions
+100 Mana


UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Meme Stream Dream Team

Shiphtur

7/2/6

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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 0:10
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:12
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:13
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    Ruby Crystal

    +150 Health
  • 4:24
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 4:26
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    Catalyst of Aeons

    +225 Health
    +300 Mana


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

    Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

    (Toggled Spells heal for a maximum of 15 per second.)
  • 7:46
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    Rod of Ages

    +300 Health
    +300 Mana
    +60 Ability Power


    Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
  • 11:57
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    Tear of the Goddess

    +250 Mana

    UNIQUE Passive - Awe: Refunds 10% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

    Caps at +750 Mana.


    Limited to 1 Tear item.
  • 15:24
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    Seeker's Armguard

    +30 Armor
    +20 Ability Power


    UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
  • 15:26
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    Lost Chapter

    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
  • 17:24
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    Archangel's Staff

    +50 Ability Power
    +650 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Seraph's Embrace at +750 Mana.


    Limited to 1 Tear item.
  • 21:14
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    Stopwatch

    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
  • 21:20
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    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 21:21
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 22:25
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    Zhonya's Hourglass

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
  • 23:51
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    Sheen

    +250 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
  • 26:25

Most Popular Skill Order

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Void Stone

Kassadin takes 15% reduced magic damage and ignores unit collision.

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Null Sphere

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Cost: 70/75/80/85/90 Mana
Cooldown: 9s
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Nether Blade

Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
Cost: 1 Mana
Cooldown: 7s
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Force Pulse

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Cost: 60/65/70/75/80 Mana
Cooldown: 5s
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Riftwalk

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
Cost: 50 Mana
Cooldown: 5/3.5/2s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 54%

1465 (Middle Kassadin) Games were found following this Rune.

This Rune Set has a pickrate of 68%

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  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Fleet Footwork

    FLEET FOOTWORK

    Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and...

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    FLEET FOOTWORK

    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

    Healing from minions is 20% effective for Ranged Champions.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  6. Legend: Tenacity

    LEGEND: TENACITY

    Takedowns on enemies grant permanent Tenacity.

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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  8. Coup de Grace

    COUP DE GRACE

    Deal more damage to low health enemy champions.

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    COUP DE GRACE

    Deal 8% more damage to champions who have less than 40% health.
  1. Domination

    DOMINATION

    Burst damage and target access

  2. Ravenous Hunter

    RAVENOUS HUNTER

    Unique takedowns grant permanent healing from ability damage.

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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  4. Taste of Blood

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Kassadin

Lulu

Lulu

38.6%
Lulu

Lulu

Win Rate: 38.6%
Games: 70
Vayne

Vayne

43.1%
Vayne

Vayne

Win Rate: 43.1%
Games: 153
Pyke

Pyke

43.5%
Pyke

Pyke

Win Rate: 43.5%
Games: 138
Blitzcrank

Blitzcrank

Win Rate: 44.8%
Games: 67
Riven

Riven

45.3%
Riven

Riven

Win Rate: 45.3%
Games: 148

Kassadin Counters

Anivia

Anivia

59.6%
Anivia

Anivia

Win Rate: 59.6%
Games: 136
Karma

Karma

58.8%
Karma

Karma

Win Rate: 58.8%
Games: 80
Xerath

Xerath

57.9%
Xerath

Xerath

Win Rate: 57.9%
Games: 228
Corki

Corki

56.7%
Corki

Corki

Win Rate: 56.7%
Games: 450
Lissandra

Lissandra

Win Rate: 56.6%
Games: 373

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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