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Mordekaiser

(the Iron Revenant)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 869
  • Pick Rate: 1.2%
  • Win Rate: 51.9%
  • Lane: bottom
  • Core

Best Starting Items:

Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Relic Shield
Relic Shield

Relic Shield

+50 Health
+1 Gold per 10 seconds


UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 5 to 30 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.
QUEST: Earn 500 gold using this item and upgrade to Targon's Brace.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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우리아린

10/11/13

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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:11
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:12
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    Relic Shield

    +50 Health
    +1 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 5 to 30 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.
    QUEST: Earn 500 gold using this item and upgrade to Targon's Brace.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.
  • 0:13
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 4:31
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 4:31
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    Aether Wisp

    +30 Ability Power

    UNIQUE Passive: +5% Movement Speed
  • 8:37
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 8:40
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 10:27
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    Forbidden Idol

    +50% Base Mana Regen

    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: +5% Heal and Shield Power
  • 13:34
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    Ardent Censer

    +60 Ability Power
    +10% Cooldown Reduction
    +50% Base Mana Regen


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Passive: +8% Movement Speed
    UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

    This does not include regeneration effects. Bonus effects are based on target's level.
  • 16:23
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    Blasting Wand

    +40 Ability Power
  • 16:24
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    Farsight Alteration

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
  • 16:31
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    Amplifying Tome

    +20 Ability Power
  • 17:53
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    Liandry's Torment

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
  • 21:43
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    Blasting Wand

    +40 Ability Power
  • 21:43
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    Amplifying Tome

    +20 Ability Power
  • 21:47
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    Rylai's Crystal Scepter

    +300 Health
    +90 Ability Power


    UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
  • 23:56
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    Blasting Wand

    +40 Ability Power
  • 24:01
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    Void Staff

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
  • 27:47
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  • The Dark Seal
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 30:17
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    Needlessly Large Rod

    +60 Ability Power
  • 30:19

Most Popular Skill Order

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Iron Man

A percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.

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Mace of Spades

Mordekaiser's next three attacks deal escalating bonus damage.

Cooldown: 10/8.5/7/5.5/4s
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Harvesters of Sorrow

Coats an ally in magnetic metal, increasing each unit's movement speed toward one another. While near one another, the metal swirls violently dealing damage per second to enemies.

Cooldown: 12/11/10/9/8s
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Siphon of Destruction

Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser's shield absorbs energy.

Cooldown: 6/5.75/5.5/5.25/5s
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Children of the Grave

Mordekaiser curses an enemy champion or the Dragon, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser as a ghost.

Cooldown: 120/105/90s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 61.4%

144 (Bottom Mordekaiser) Games were found following this Rune.

This Rune Set has a pickrate of 47.4%

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  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Summon Aery

    SUMMON AERY

    Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

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    SUMMON AERY

    Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

    Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
    Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

    Aery cannot be sent out again until she returns to you.
  4. Nimbus Cloak

    NIMBUS CLOAK

    Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for...

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    NIMBUS CLOAK

    Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 100 Movement Speed
    Cooldown: 60s, reduced by Cooldown Reduction
  6. Absolute Focus

    ABSOLUTE FOCUS

    While above 70% health, gain extra adaptive damage.

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    ABSOLUTE FOCUS

    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  8. Gathering Storm

    GATHERING STORM

    Gain increasing amounts of AD or AP, adaptive over the course of the game.

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    GATHERING STORM

    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Legend: Alacrity

    LEGEND: ALACRITY

    Takedowns on enemies grant permanent Attack Speed.

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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Mordekaiser

Mordekaiser Counters

Jinx

Jinx

66%
Jinx

Jinx

Win Rate: 66%
Games: 53
Lucian

Lucian

63.9%
Lucian

Lucian

Win Rate: 63.9%
Games: 219
Caitlyn

Caitlyn

62.3%
Caitlyn

Caitlyn

Win Rate: 62.3%
Games: 69
Draven

Draven

61.4%
Draven

Draven

Win Rate: 61.4%
Games: 83
Miss Fortune

Miss Fortune

Win Rate: 60.7%
Games: 28

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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