jungle

Rammus

(the Armordillo)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 3101
  • Pick Rate: 4.1%
  • Win Rate: 49%
  • Lane: jungle
  • Core

Best Starting Items:

Hunter's Talisman
Hunter's Talisman

Hunter's Talisman


UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

Limited to 1 Gold Income or Jungle item.
Refillable Potion
Refillable Potion

Refillable Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Weiti

10/1/11

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    Hunter's Talisman


    UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

    Limited to 1 Gold Income or Jungle item.
  • 0:10
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 0:10
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:10
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    Boots of Mobility

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
  • 4:49
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    Stalker's Blade

    Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
    UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
  • 4:56
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    Enchantment: Cinderhulk

    +300 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 300% bonus damage to minions and monsters.

    Limited to 1 Gold Income or Jungle item.
  • 8:19
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 8:22
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    Bramble Vest

    +35 Armor

    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).
  • 10:53
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    Ruby Crystal

    +150 Health
  • 10:54
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    Cloth Armor

    +15 Armor
  • 10:54
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    Thornmail

    +250 Health
    +80 Armor


    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
  • 15:08
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    Ruby Crystal

    +150 Health
  • 15:14
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    Glacial Shroud

    +20 Armor
    +250 Mana


    UNIQUE Passive: +10% Cooldown Reduction
  • 15:16
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    Righteous Glory

    +400 Health
    +300 Mana
    +30 Armor
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
  • 17:38
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    Ruby Crystal

    +150 Health
  • 19:38
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    Cloth Armor

    +15 Armor
  • 19:39
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    Giant's Belt

    +380 Health
  • 22:10
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    Chain Vest

    +40 Armor
  • 22:12
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    Dead Man's Plate

    +425 Health
    +60 Armor


    UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
    UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
  • 24:27

Most Popular Skill Order

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Spiked Shell

Rammus' basic attacks deal bonus magic damage, scaling with his Armor.

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Powerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Cost: 60 Mana
Cooldown: 16/13.5/11/8.5/6s
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Defensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
Cost: 40 Mana
Cooldown: 6s
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Frenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
Cost: 50 Mana
Cooldown: 12s
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Tremors

Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors.
Cost: 100 Mana
Cooldown: 100/80/60s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 54.8%

1799 (Jungle Rammus) Games were found following this Rune.

This Rune Set has a pickrate of 82%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Aftershock

    AFTERSHOCK

    After immobilizing an enemy champion gain defenses and later deal a burst of magic damage...

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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  4. Font of Life

    FONT OF LIFE

    Impairing the movement of an enemy champion marks them. Your allies heal when attacking...

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    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  6. Conditioning

    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.

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    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  8. Unflinching

    UNFLINCHING

    After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration....

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    UNFLINCHING

    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Legend: Alacrity

    LEGEND: ALACRITY

    Takedowns on enemies grant permanent Attack Speed.

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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Armor

    FLEX

    +5 Armor

  3. Armor

    DEFENSE

    +5 Armor

Counters Rammus

Nunu & Willump

Nunu & Willump

Win Rate: 40.5%
Games: 185
Ivern

Ivern

44.8%
Ivern

Ivern

Win Rate: 44.8%
Games: 87
Rek'Sai

Rek'Sai

45.8%
Rek'Sai

Rek'Sai

Win Rate: 45.8%
Games: 478
Kha'Zix

Kha'Zix

46.7%
Kha'Zix

Kha'Zix

Win Rate: 46.7%
Games: 349
Evelynn

Evelynn

47.2%
Evelynn

Evelynn

Win Rate: 47.2%
Games: 176

Rammus Counters

Gragas

Gragas

60.4%
Gragas

Gragas

Win Rate: 60.4%
Games: 139
Amumu

Amumu

60.3%
Amumu

Amumu

Win Rate: 60.3%
Games: 63
Xin Zhao

Xin Zhao

Win Rate: 58.7%
Games: 109
Sylas

Sylas

55.7%
Sylas

Sylas

Win Rate: 55.7%
Games: 61
Sejuani

Sejuani

55.6%
Sejuani

Sejuani

Win Rate: 55.6%
Games: 189

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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