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Swain

(the Noxian Grand General)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 872
  • Pick Rate: 1.2%
  • Win Rate: 47.9%
  • Lane: middle
  • Core

Best Starting Items:

Doran's Ring
Doran's Ring

Doran's Ring

+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Alamander

6/3/9

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    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 0:07
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:07
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:07
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    Ruby Crystal

    +150 Health
  • 4:23
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    Null-Magic Mantle

    +25 Magic Resist
  • 4:23
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    Blasting Wand

    +40 Ability Power
  • 7:58
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    Sapphire Crystal

    +250 Mana
  • 8:02
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 8:05
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    Rod of Ages

    +300 Health
    +300 Mana
    +60 Ability Power


    Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
  • 10:55
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    Mercury's Treads

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
  • 15:30
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    Fiendish Codex

    +35 Ability Power

    UNIQUE Passive: +10% Cooldown Reduction
  • 15:33
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    Amplifying Tome

    +20 Ability Power
  • 15:34
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    Seeker's Armguard

    +30 Armor
    +20 Ability Power


    UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
  • 17:02
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    Zhonya's Hourglass

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
  • 21:03
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    Blasting Wand

    +40 Ability Power
  • 21:04
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    Ruby Crystal

    +150 Health
  • 21:08
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    Haunting Guise

    +35 Ability Power
    +200 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
  • 23:49
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    Liandry's Torment

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
  • 25:21
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    Fiendish Codex

    +35 Ability Power

    UNIQUE Passive: +10% Cooldown Reduction
  • 27:55

Most Popular Skill Order

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Ravenous Flock

Swain's ravens collect Soul Fragments that heal him. Swain can right-click an immobilized enemy champions to pull them closer to him, dealing damage and ripping out a Soul Fragment.

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Death's Hand

Swain unleashes several bolts of eldritch power that pierce through targets killed. Enemies hit take more damage for each bolt they are struck by.
Cost: 65/70/75/80/85 Mana
Cooldown: 7.5/6.25/5/3.75/2.5s
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Vision of Empire

Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
Cost: 70/85/100/115/130 Mana
Cooldown: 22/21/20/19/18s
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Nevermove

Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits.
Cost: 60/65/70/75/80 Mana
Cooldown: 13/12/11/10/9s
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Demonic Ascension

Swain transforms into a demon and drains health from the 3 closest enemy champions. After draining enough health, Swain can cast Demonflare to end his transformation and decimate nearby enemies with a nova of soulfire.

Cooldown: 120s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 62.5%

38 (Middle Swain) Games were found following this Rune.

This Rune Set has a pickrate of 16.6%

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  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Phase Rush

    PHASE RUSH

    Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.

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    PHASE RUSH

    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
  4. Manaflow Band

    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...

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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  6. Transcendence

    TRANSCENDENCE

    Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  8. Gathering Storm

    GATHERING STORM

    Gain increasing amounts of AD or AP, adaptive over the course of the game.

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    GATHERING STORM

    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
  1. Domination

    DOMINATION

    Creative tools and rule bending

  2. Ravenous Hunter

    RAVENOUS HUNTER

    Unique takedowns grant permanent healing from ability damage.

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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  4. Taste of Blood

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Swain

Taliyah

Taliyah

Win Rate: 31%
Games: 29
Syndra

Syndra

33.3%
Syndra

Syndra

Win Rate: 33.3%
Games: 30
Lissandra

Lissandra

Win Rate: 35.4%
Games: 65
Ekko

Ekko

38.5%
Ekko

Ekko

Win Rate: 38.5%
Games: 26
Ryze

Ryze

38.6%
Ryze

Ryze

Win Rate: 38.6%
Games: 57

Swain Counters

Vel'Koz

Vel'Koz

73.1%
Vel'Koz

Vel'Koz

Win Rate: 73.1%
Games: 26
Viktor

Viktor

71.4%
Viktor

Viktor

Win Rate: 71.4%
Games: 21
Yasuo

Yasuo

Win Rate: 58%
Games: 81
Jayce

Jayce

57.1%
Jayce

Jayce

Win Rate: 57.1%
Games: 28
Azir

Azir

57.1%
Azir

Azir

Win Rate: 57.1%
Games: 28

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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