support

Taric

(the Shield of Valoran)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 2704
  • Pick Rate: 3.5%
  • Win Rate: 53.2%
  • Lane: support
  • Core

Best Starting Items:

Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Relic Shield
Relic Shield

Relic Shield

+50 Health
+1 Gold per 10 seconds


UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 5 to 30 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.
QUEST: Earn 500 gold using this item and upgrade to Targon's Brace.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Shu Croûte

6/1/10

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    Relic Shield

    +50 Health
    +1 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 5 to 30 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.
    QUEST: Earn 500 gold using this item and upgrade to Targon's Brace.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.
  • 0:21
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:21
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:22
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    Targon's Brace

    +125 Health
    +50% Base Health Regen
    +1 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 (+15 per level) Health. Killing a minion heals the owner and the nearest allied champion for 10 to 60 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.
  • 4:03
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 4:04
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    Cloth Armor

    +15 Armor
  • 4:12
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    Remnant of the Aspect

    +350 Health
    +200% Base Health Regen
    +10% Cooldown Reduction
    +1 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+30 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 to 90 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 20 seconds. Max 4 charges.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.
  • 6:34
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    Mercury's Treads

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
  • 10:57
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    Ruby Crystal

    +150 Health
  • 10:59
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    Kindlegem

    +200 Health

    UNIQUE Passive: +10% Cooldown Reduction
  • 11:00
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    Knight's Vow

    +250 Health
    +40 Armor
    +10% Cooldown Reduction


    UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
    UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
    UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

    (Champions can only be linked by one Knight's Vow at a time.)
  • 14:17
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 14:22
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    Null-Magic Mantle

    +25 Magic Resist
  • 14:26
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 14:28
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    Aegis of the Legion

    +30 Armor
    +30 Magic Resist
  • 16:53
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    Null-Magic Mantle

    +25 Magic Resist
  • 18:13
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    Locket of the Iron Solari

    +30 Armor
    +60 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 30 (+15 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
  • 20:46

Most Popular Skill Order

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Bravado

Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.

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Starlight's Touch

Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch.
Cost: 70/80/90/100/110 Mana
Cooldown: 3s
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Bastion

Passively increase the Armor of Taric and any allied champion with Bastion.

Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion.
Cost: 60 Mana
Cooldown: 15s
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Dazzle

Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies.
Cost: 60 Mana
Cooldown: 17/16/15/14/13s
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Cosmic Radiance

Pulses cosmic energy onto nearby allied champions after a delay, making them invulnerable for a short duration.
Cost: 100 Mana
Cooldown: 180/150/120s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 51.5%

448 (Support Taric) Games were found following this Rune.

This Rune Set has a pickrate of 38.2%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Guardian

    GUARDIAN

    Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would...

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    GUARDIAN

    Guard allies within 175 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take damage, both of you gain a shield and are hasted for 1.5s.

    Cooldown: 70 - 40 seconds
    Shield: 70 - 150 + 0.25% of your ability power + 12% of your bonus health.
    Haste: +20% Movement Speed.
  4. Demolish

    DEMOLISH

    Charge up a powerful attack against a tower while near it.

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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  6. Conditioning

    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.

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    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  8. Revitalize

    REVITALIZE

    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on...

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    REVITALIZE

    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Magical Footwear

    MAGICAL FOOTWEAR

    You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...

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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  4. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Magic Resist

    FLEX

    +6 Magic Resist

  3. Scaling Health

    DEFENSE

    +15-90 Health (based on level)

Counters Taric

Lulu

Lulu

44.4%
Lulu

Lulu

Win Rate: 44.4%
Games: 171
Bard

Bard

45.2%
Bard

Bard

Win Rate: 45.2%
Games: 126
Lux

Lux

45.7%
Lux

Lux

Win Rate: 45.7%
Games: 105
Sona

Sona

46.1%
Sona

Sona

Win Rate: 46.1%
Games: 280
Leona

Leona

46.9%
Leona

Leona

Win Rate: 46.9%
Games: 143

Taric Counters

Vel'Koz

Vel'Koz

60.7%
Vel'Koz

Vel'Koz

Win Rate: 60.7%
Games: 61
Braum

Braum

59.7%
Braum

Braum

Win Rate: 59.7%
Games: 181
Fiddlesticks

Fiddlesticks

Win Rate: 58.5%
Games: 118
Zilean

Zilean

56.5%
Zilean

Zilean

Win Rate: 56.5%
Games: 92
Karma

Karma

55.5%
Karma

Karma

Win Rate: 55.5%
Games: 146

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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