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Teemo

(the Swift Scout)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 1954
  • Pick Rate: 2.6%
  • Win Rate: 49.1%
  • Lane: top
  • Core

Best Starting Items:

Doran's Ring
Doran's Ring

Doran's Ring

+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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JimmytheS

8/1/5

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    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 0:09
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:10
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    Amplifying Tome

    +20 Ability Power
  • 4:03
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    Hextech Revolver

    +40 Ability Power

    UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).

    Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

    (Damage scales based on level. Hextech effects can trigger other item spell effects.)
  • 7:00
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    Long Sword

    +10 Attack Damage
  • 7:03
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    Cloth Armor

    +15 Armor
  • 8:53
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 8:54
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 10:47
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    Vampiric Scepter

    +15 Attack Damage
    +10% Life Steal
  • 10:50
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    Hextech Gunblade

    +40 Attack Damage
    +80 Ability Power


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Active - Lightning Bolt: Deals 175 - 253 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
  • 12:57
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    Haunting Guise

    +35 Ability Power
    +200 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
  • 15:34
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    Amplifying Tome

    +20 Ability Power
  • 15:36
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    Dagger

    +12% Attack Speed
  • 15:37
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    Liandry's Torment

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
  • 19:10
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    Stopwatch

    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
  • 20:55
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    Seeker's Armguard

    +30 Armor
    +20 Ability Power


    UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
  • 22:56
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    Stinger

    +35% Attack Speed

    UNIQUE Passive: +10% Cooldown Reduction
  • 22:57
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    Zhonya's Hourglass

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
  • 24:40

Most Popular Skill Order

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Guerrilla Warfare

If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.

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Blinding Dart

Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Cost: 70/75/80/85/90 Mana
Cooldown: 8s
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Move Quick

Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
Cost: 40 Mana
Cooldown: 17s
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Toxic Shot

Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.

Cooldown: 8s
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Noxious Trap

Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
Cost: 75 Mana
Cooldown: 0.25s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 56.2%

413 (Top Teemo) Games were found following this Rune.

This Rune Set has a pickrate of 40.3%

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  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Summon Aery

    SUMMON AERY

    Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

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    SUMMON AERY

    Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

    Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
    Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

    Aery cannot be sent out again until she returns to you.
  4. Manaflow Band

    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...

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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  6. Absolute Focus

    ABSOLUTE FOCUS

    While above 70% health, gain extra adaptive damage.

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    ABSOLUTE FOCUS

    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  8. Gathering Storm

    GATHERING STORM

    Gain increasing amounts of AD or AP, adaptive over the course of the game.

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    GATHERING STORM

    Every 10 min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...
  1. Domination

    DOMINATION

    Burst damage and target access

  2. Cheap Shot

    CHEAP SHOT

    Deal bonus true damage to enemy champions with impaired movement or actions.

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    CHEAP SHOT

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
  4. Ravenous Hunter

    RAVENOUS HUNTER

    Unique takedowns grant permanent healing from ability damage.

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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  1. Attack Speed

    OFFENSE

    +9% Attack Speed

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Teemo

Hecarim

Hecarim

41.1%
Hecarim

Hecarim

Win Rate: 41.1%
Games: 73
Yasuo

Yasuo

42.7%
Yasuo

Yasuo

Win Rate: 42.7%
Games: 89
Sylas

Sylas

Win Rate: 43%
Games: 179
Rengar

Rengar

43.3%
Rengar

Rengar

Win Rate: 43.3%
Games: 60
Kayle

Kayle

43.6%
Kayle

Kayle

Win Rate: 43.6%
Games: 195

Teemo Counters

Poppy

Poppy

64.3%
Poppy

Poppy

Win Rate: 64.3%
Games: 42
Shen

Shen

60.4%
Shen

Shen

Win Rate: 60.4%
Games: 48
Garen

Garen

58.7%
Garen

Garen

Win Rate: 58.7%
Games: 46
Neeko

Neeko

57.6%
Neeko

Neeko

Win Rate: 57.6%
Games: 59
Akali

Akali

56.7%
Akali

Akali

Win Rate: 56.7%
Games: 178

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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