support

Thresh

(the Chain Warden)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 15323
  • Pick Rate: 19.8%
  • Win Rate: 52.5%
  • Lane: support
  • Core

Best Starting Items:

Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Ancient Coin
Ancient Coin

Ancient Coin

+5 Movement Speed
+5% Cooldown Reduction
+2 Gold per 10 seconds


UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 28 gold instead. Cannon minions always drop coins.
QUEST: Earn 500 gold using this item and upgrade to Nomad's Medallion.
REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

Limited to 1 Gold Income or Jungle item.

''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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SANDBOX Gaming

DoRaoN

4/4/20

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    Ancient Coin

    +5 Movement Speed
    +5% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 28 gold instead. Cannon minions always drop coins.
    QUEST: Earn 500 gold using this item and upgrade to Nomad's Medallion.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.

    ''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE
  • 0:11
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:12
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:12
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 2:24
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    Rejuvenation Bead

    +50% Base Health Regen
  • 3:54
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    Nomad's Medallion

    +10 Movement Speed
    +50% Base Health Regen
    +10% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.

    ''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE
  • 5:12
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 5:18
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    Boots of Mobility

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
  • 8:27
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    Ruby Crystal

    +150 Health
  • 8:30
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 11:17
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    Remnant of the Ascended

    +200 Health
    +10 Movement Speed
    +125% Base Health Regen
    +10% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.

    ''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
  • 11:18
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    Glacial Shroud

    +20 Armor
    +250 Mana


    UNIQUE Passive: +10% Cooldown Reduction
  • 11:21
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    Null-Magic Mantle

    +25 Magic Resist
  • 11:23
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    Zeke's Convergence

    +60 Armor
    +30 Magic Resist
    +250 Mana
    +10% Cooldown Reduction

    UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
    UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

    Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.


    (Champions can only be linked by one Zeke's Convergence at a time.)
  • 13:28
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    Ruby Crystal

    +150 Health
  • 13:30
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    Crystalline Bracer

    +200 Health
    +50% Base Health Regen
  • 16:39
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    Redemption

    +200 Health
    +50% Base Health Regen
    +150% Base Mana Regen
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.
  • 18:02
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    Null-Magic Mantle

    +25 Magic Resist
  • 21:33
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    Aegis of the Legion

    +30 Armor
    +30 Magic Resist
  • 23:07
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    Locket of the Iron Solari

    +30 Armor
    +60 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 30 (+15 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
  • 25:00

Most Popular Skill Order

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Damnation

Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.

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Death Sentence

Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
Cost: 70 Mana
Cooldown: 20/18/16/14/12s
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Dark Passage

Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
Cost: 50/55/60/65/70 Mana
Cooldown: 22/19.5/17/14.5/12s
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Flay

Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
Cost: 60/65/70/75/80 Mana
Cooldown: 9s
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The Box

A prison of walls that slow and deal damage if broken.
Cost: 100 Mana
Cooldown: 140/120/100s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 52.9%

7109 (Support Thresh) Games were found following this Rune.

This Rune Set has a pickrate of 98.2%

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  1. Resolve

    RESOLVE

    Durability and crowd control

  2. Aftershock

    AFTERSHOCK

    After immobilizing an enemy champion gain defenses and later deal a burst of magic damage...

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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  4. Demolish

    DEMOLISH

    Charge up a powerful attack against a tower while near it.

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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  6. Bone Plating

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them...

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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  8. Unflinching

    UNFLINCHING

    After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration....

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    UNFLINCHING

    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Perfect Timing

    PERFECT TIMING

    Gain a free Stopwatch. Stopwatch has a one time use Stasis effect.

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    PERFECT TIMING

    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
  4. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Armor

    DEFENSE

    +5 Armor

Counters Thresh

Sona

Sona

47%
Sona

Sona

Win Rate: 47%
Games: 1435
Taric

Taric

Win Rate: 47%
Games: 664
Bard

Bard

47.7%
Bard

Bard

Win Rate: 47.7%
Games: 1159
Janna

Janna

Win Rate: 48%
Games: 2400
Zilean

Zilean

48.5%
Zilean

Zilean

Win Rate: 48.5%
Games: 1272

Thresh Counters

Yuumi

Yuumi

63.6%
Yuumi

Yuumi

Win Rate: 63.6%
Games: 225
Neeko

Neeko

57.2%
Neeko

Neeko

Win Rate: 57.2%
Games: 283
Pyke

Pyke

53.9%
Pyke

Pyke

Win Rate: 53.9%
Games: 3695
Karma

Karma

53.6%
Karma

Karma

Win Rate: 53.6%
Games: 1702
Gragas

Gragas

52.8%
Gragas

Gragas

Win Rate: 52.8%
Games: 513

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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