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jungle

Urgot

(the Dreadnought)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 2415
  • Pick Rate: 3.2%
  • Win Rate: 47.6%
  • Lane: top
  • Core

Best Starting Items:

Corrupting Potion
Corrupting Potion

Corrupting Potion

Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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FatShield

10/5/6

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    Corrupting Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
  • 0:08
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:09
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    Cull

    +7 Attack Damage
    +3 Life on Hit


    UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.
  • 3:46
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    Rejuvenation Bead

    +50% Base Health Regen
  • 3:47
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    Phage

    +200 Health
    +15 Attack Damage


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
  • 7:43
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    Ruby Crystal

    +150 Health
  • 7:44
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    The Black Cleaver

    +400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
  • 13:52
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    Ninja Tabi

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 14:03
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    Crystalline Bracer

    +200 Health
    +50% Base Health Regen
  • 14:08
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    Cloth Armor

    +15 Armor
  • 14:17
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    Righteous Glory

    +400 Health
    +300 Mana
    +30 Armor
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
  • 18:16
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    Caulfield's Warhammer

    +25 Attack Damage

    UNIQUE Passive: +10% Cooldown Reduction
  • 18:19
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    Vampiric Scepter

    +15 Attack Damage
    +10% Life Steal
  • 21:18
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    Death's Dance

    +80 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.
  • 23:45
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    Negatron Cloak

    +40 Magic Resist
  • 25:24

Most Popular Skill Order

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Echoing Flames

Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.

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Corrosive Charge

Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.
Cost: 80 Mana
Cooldown: 12/11/10/9/8s
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Purge

Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.
Cost: 40/30/20/10/0 Mana
Cooldown: 12/9/6/3/0s
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Disdain

Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.
Cost: 60/70/80/90/100 Mana
Cooldown: 16/15.5/15/14.5/14s
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Fear Beyond Death

Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.
Cost: 100 Mana
Cooldown: 120/95/70s
skill img 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 67.3%

672 (Top Urgot) Games were found following this Rune.

This Rune Set has a pickrate of 62.3%

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  1. Precision

    PRECISION

    Improved attacks and sustained damage

  2. Conqueror

    CONQUEROR

    Gain stacks of adaptive force when attacking enemy champions. After reaching 5 stacks, convert...

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    CONQUEROR

    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
  4. Triumph

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.

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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  6. Legend: Bloodline

    LEGEND: BLOODLINE

    Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than...

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    LEGEND: BLOODLINE

    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  8. Coup de Grace

    COUP DE GRACE

    Deal more damage to low health enemy champions.

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    COUP DE GRACE

    Deal 8% more damage to champions who have less than 40% health.
  1. Inspiration

    INSPIRATION

    Creative tools and rule bending

  2. Biscuit Delivery

    BISCUIT DELIVERY

    Gain a free Biscuit every 3 min, until 12 min. Consuming or selling a Biscuit permanently...

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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 3 mins, until 12 min.

    Biscuits restore 15% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 40.

    Manaless: Champions without mana restore 20% missing health instead.
  4. Time Warp Tonic

    TIME WARP TONIC

    Potions and biscuits grant some restoration immediately. Gain MS while under their effects.

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    TIME WARP TONIC

    Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Scaling Health

    DEFENSE

    +15-90 Health (based on level)

Counters Urgot

Pantheon

Pantheon

Win Rate: 41.8%
Games: 67
Rumble

Rumble

43.7%
Rumble

Rumble

Win Rate: 43.7%
Games: 87
Hecarim

Hecarim

44.9%
Hecarim

Hecarim

Win Rate: 44.9%
Games: 361
Neeko

Neeko

45.2%
Neeko

Neeko

Win Rate: 45.2%
Games: 84
Malphite

Malphite

Win Rate: 45.5%
Games: 77

Urgot Counters

Quinn

Quinn

69.6%
Quinn

Quinn

Win Rate: 69.6%
Games: 46
Garen

Garen

65.6%
Garen

Garen

Win Rate: 65.6%
Games: 61
Darius

Darius

Win Rate: 63%
Games: 235
Olaf

Olaf

60.3%
Olaf

Olaf

Win Rate: 60.3%
Games: 116
Renekton

Renekton

Win Rate: 59.1%
Games: 254

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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