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Viktor

(the Machine Herald)

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  • League of Legends
  • Season 9 - Patch 9.10.1
  • Games played: 1635
  • Pick Rate: 2.2%
  • Win Rate: 49.4%
  • Lane: middle
  • Core

Best Starting Items:

Doran's Ring
Doran's Ring

Doran's Ring

+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
Health Potion
Health Potion

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
Warding Totem (Trinket)
Warding Totem (Trinket)

Warding Totem (Trinket)

Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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MalekHori

11/4/15

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    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 0:07
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:07
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    Warding Totem (Trinket)

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
  • 0:07
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    Health Potion

    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
  • 0:07
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    The Dark Seal

    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
  • 3:29
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    Refillable Potion

    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
  • 3:30
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    Faerie Charm

    +25% Base Mana Regen
  • 3:30
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    The Hex Core mk-1

    +3 Ability Power per level
    +15 Mana per level


    UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.
  • 7:31
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    Boots of Speed

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
  • 9:08
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    The Hex Core mk-2

    +6 Ability Power per level
    +20 Mana per level


    UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.
  • 12:49
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    Perfect Hex Core

    +10 Ability Power per level
    +25 Mana per level


    UNIQUE Passive - Glorious Evolution: Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells.
  • 14:22
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    Sorcerer's Shoes

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • 17:46
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    Lost Chapter

    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
  • 17:57
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    Blasting Wand

    +40 Ability Power
  • 19:59
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    Luden's Echo

    +90 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
  • 23:23
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    Amplifying Tome

    +20 Ability Power
  • 23:24
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    Aether Wisp

    +30 Ability Power

    UNIQUE Passive: +5% Movement Speed
  • 25:52
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  • Doran's Ring
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    Doran's Ring

    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
  • 25:53
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    Sheen

    +250 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
  • 25:54
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    Oracle Lens

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
  • 26:48
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    Lich Bane

    +80 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction
    +250 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
  • 26:48
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    Needlessly Large Rod

    +60 Ability Power
  • 28:40

Most Popular Skill Order

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Glorious Evolution

Viktor starts with the Prototype Hex Core that can be upgraded three times in the store to augment his abilities.

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Siphon Power

Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.
Cost: 45/50/55/60/65 Mana
Cooldown: 9/8/7/6/5s
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Gravity Field

Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

Augment: Enemies stunned by Gravity Field are dragged to the center.
Cost: 65 Mana
Cooldown: 17/16/15/14/13s
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Death Ray

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

Augment: An explosion follows the Death Ray's wake, dealing magic damage.
Cost: 70/80/90/100/110 Mana
Cooldown: 12/11/10/9/8s
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Chaos Storm

Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

Augment: The Chaos Storm moves faster.
Cost: 100 Mana
Cooldown: 120/100/80s
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skill order

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

Q

skill order

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

W

skill order

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

E

skill order

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

Nerf Runes:

Win Rate: 52.4%

262 (Middle Viktor) Games were found following this Rune.

This Rune Set has a pickrate of 38%

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  1. Sorcery

    SORCERY

    Empowered abilities and resource manipulation

  2. Summon Aery

    SUMMON AERY

    Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

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    SUMMON AERY

    Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

    Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
    Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

    Aery cannot be sent out again until she returns to you.
  4. Manaflow Band

    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...

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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  6. Transcendence

    TRANSCENDENCE

    Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.

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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  8. Scorch

    SCORCH

    Your first damaging ability hit every 10s burns champions.

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    SCORCH

    Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

    Cooldown: 10s
  1. Domination

    DOMINATION

    Burst damage and target access

  2. Ravenous Hunter

    RAVENOUS HUNTER

    Unique takedowns grant permanent healing from ability damage.

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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  4. Taste of Blood

    TASTE OF BLOOD

    Heal when you damage an enemy champion.

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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  1. Adaptive Force

    OFFENSE

    +6 AD or 10 AP

  2. Adaptive Force

    FLEX

    +6 AD or 10 AP

  3. Magic Resist

    DEFENSE

    +6 Magic Resist

Counters Viktor

Rumble

Rumble

36.6%
Rumble

Rumble

Win Rate: 36.6%
Games: 41
Lucian

Lucian

37.3%
Lucian

Lucian

Win Rate: 37.3%
Games: 51
Annie

Annie

40.6%
Annie

Annie

Win Rate: 40.6%
Games: 64
Diana

Diana

40.8%
Diana

Diana

Win Rate: 40.8%
Games: 49
Kayle

Kayle

41.5%
Kayle

Kayle

Win Rate: 41.5%
Games: 53

Viktor Counters

Galio

Galio

67.4%
Galio

Galio

Win Rate: 67.4%
Games: 43
Pyke

Pyke

61.2%
Pyke

Pyke

Win Rate: 61.2%
Games: 49
Yasuo

Yasuo

58.2%
Yasuo

Yasuo

Win Rate: 58.2%
Games: 201
Corki

Corki

57.9%
Corki

Corki

Win Rate: 57.9%
Games: 152
LeBlanc

LeBlanc

55.8%
LeBlanc

LeBlanc

Win Rate: 55.8%
Games: 217

Pro History

Time Player Rank Status KDA Gold Items Spells Runes Length
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