Complete Pro Build:

Win Rate: 0.5% ?

3092 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Sorcerer's Shoes | Win: 49.6%

    18 Magic Penetration
    45 Move Speed

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    Zhonya's Hourglass | Win: 53.9%

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

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    Lich Bane | Win: 59.8%

    75 Ability Power
    8% Move Speed

  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (150% base Attack Damage + 40% Ability Power) magic damage On-Hit (2.5s cooldown).
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    Void Staff | Win: 53.7%

    70 Ability Power
    40% Magic Penetration

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    Rabadon's Deathcap | Win: 60.5%

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
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    Oracle Lens | Win: 52.7%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Nerf Runes

Win Rate: 53.3% ?

638 (Middle Akali) Pro Games Found

Pick Rate of 21%

638 (Middle Akali) Pro Games Found

Pick Rate of 21%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img FLEET FOOTWORKAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and...
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    FLEET FOOTWORK

    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for 10 - 100 (+0.4 Bonus AD, +0.3 AP) and grant 20% Move Speed for 1s.

    Healing from minions is 10% effective for Ranged Champions, and 20% effective for Melee Champions.
  • rune img PRESENCE OF MINDIncrease your mana or energy regeneration when damaging an enemy champion. Takedowns restore...
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    PRESENCE OF MIND

    Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

    Takedowns restore 15% of your maximum mana or energy.
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img RESOLVEDurability and crowd control
  • rune img UNFLINCHINGGain a small amount of tenacity that increases with missing health.
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    UNFLINCHING

    Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
  • rune img SECOND WINDAfter taking damage from an enemy champion heal back some missing health over time.
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SECOND WIND

After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10s.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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