Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
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Conquering Sands
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Cost: 55 Mana
Cooldown: 14/12/10/8/6s
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Arise!
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
Cost: 40 Mana
Cooldown: 1.5s
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Shifting Sands
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Cost: 60 Mana
Cooldown: 19/18/17/16/15s
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Emperor's Divide
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Cost: 100 Mana
Cooldown: 120/105/90s
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