Complete Pro Build:

Win Rate: 64.8% ?

3119 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Mobility Boots | Win: 49.6%

    25 Move Speed
  • When out of combat for at least 5 seconds, increase this item's effect to 115.
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    Locket of the Iron Solari | Win: 51.7%

    200 Health
    20 Ability Haste
    30 Armor
    30 Magic Resist


    Active - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown).
  • Consecrate: Grant nearby allied champions 5 Armor and Magic Resist.

    Mythic Passive: Grants all other Legendary items 2 Armor/ Magic Resist increase to Consecrate.

    Strength of level-scaling effects are based on the ally's level.
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    Zeke's Convergence | Win: 59.7%

    250 Health
    25 Armor
    250 Mana
    20 Ability Haste


    Active - Conduit: Designate an Accomplice (60s cooldown).
  • Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks ( On-Hit) and Ability hits apply an additional (30 - 70 (based on level) + 1.5% Health + 7.5% Ability Power) magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.
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    Knight's Vow | Win: 58.2%

    400 Health
    10 Ability Haste
    300% Base Health Regen


    Active - Pledge: Designate an ally who is Worthy (60s cooldown).
  • Sacrifice: While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% Health gain 35% Move Speed when running towards them.

    Champions can only be linked by one Knight's Vow at a time. Damage redirection stops if you have less than 30% Health
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    Frozen Heart | Win: 56.7%

    70 Armor
    400 Mana
    20 Ability Haste

  • Winter's Caress: Reduces the Attack Speed of nearby enemies by 15%.
  • Rock Solid: Reduce incoming damage from Attacks by up to (0.5% max Health), capped at 40% of the Attack's damage.
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    Redemption | Win: 62.1%

    20% Heal and Shield Power
    200 Health
    15 Ability Haste
    100% Base Mana Regen


    Active - Intervention: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to Restore 180 - 360 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (120s cooldown).

    Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Strength of level-scaling effects are based on the ally's level.

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    Oracle Lens | Win: 49.7%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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peepobons

2/4/29

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Nerf Runes

Win Rate: 51.8% ?

2680 (Support Blitzcrank) Pro Games Found

Pick Rate of 86.6%

2680 (Support Blitzcrank) Pro Games Found

Pick Rate of 86.6%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img AFTERSHOCKAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage...
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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img UNFLINCHINGGain a small amount of tenacity that increases with missing health.
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UNFLINCHING

Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img HEXTECH FLASHTRAPTIONWhile Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel, then blink to a new...
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    HEXTECH FLASHTRAPTION

    While Flash is on cooldown it is replaced by Hexflash.

    Hexflash: Channel for 2s to blink to a new location.

    Cooldown: 20s. Goes on a 10s cooldown when you enter champion combat.
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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BISCUIT DELIVERY

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Magic Resist FLEX+6 Magic Resist
  • Armor DEFENCE+5 Armor

Pro History

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