Complete Pro Build:

Win Rate: 60% ?

3059 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Ninja Tabi | Win: 48.5%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Trinity Force | Win: 51.7%

    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
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    Sterak's Gage | Win: 57.9%

    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
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    Spirit Visage | Win: 55.7%

    +450 Health
    +55 Magic Resist
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Passive: Increases all healing received by 30%.
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    Guardian Angel | Win: 64%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Randuin's Omen | Win: 49.8%

    +400 Health
    +70 Armor


    UNIQUE Passive: -20% damage taken from basic attack critical strikes.
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
    UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
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    Warding Totem (Trinket) | Win: 48.3%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Up Carry C

9/2/7

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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      0:12
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:12
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:12
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      3:37
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      Phage

      +200 Health
      +15 Attack Damage


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      7:18
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      Dagger

      +12% Attack Speed
      7:20
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      Sapphire Crystal

      +250 Mana
      7:21
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      7:21
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      Trinity Force

      +250 Health
      +250 Mana
      +25 Attack Damage
      +40% Attack Speed
      +20% Cooldown Reduction
      +5% Movement Speed


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
      12:56
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      Raptor Cloak

      +30 Armor
      +125% Base Health Regen


      UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
      12:57
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      Ruby Crystal

      +150 Health
      12:58
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      Jaurim's Fist

      +15 Attack Damage
      +200 Health


      UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
      16:35
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      Pickaxe

      +25 Attack Damage
      16:37
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      Sterak's Gage

      +450 Health

      UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
      UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

      Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
      18:17
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      18:19
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      Spectre's Cowl

      +250 Health
      +25 Magic Resist


      UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
      20:47
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      22:29
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      Spirit Visage

      +450 Health
      +55 Magic Resist
      +100% Base Health Regen
      +10% Cooldown Reduction


      UNIQUE Passive: Increases all healing received by 30%.
      24:07
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      26:09
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      Guardian Angel

      +45 Attack Damage
      +40 Armor


      UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
      33:17

Nerf Runes

Win Rate: 56% ?

3135 (Top Darius) Pro Games Found

Pick Rate of 81%

3135 (Top Darius) Pro Games Found

Pick Rate of 81%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 5 stacks, convert...
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    CONQUEROR

    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
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LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img RESOLVEDurability and crowd control
  • rune img UNFLINCHINGAfter casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration....
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    UNFLINCHING

    After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
  • rune img CONDITIONINGAfter 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
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CONDITIONING

After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Darius

39.6%
Quinn
Quinn

Quinn

Win Rate: 39.6%
Games: 149
42%
Tristana
Tristana

Tristana

Win Rate: 42%
Games: 100
42.7%
Olaf
Olaf

Olaf

Win Rate: 42.7%
Games: 211
42.9%
Ornn
Ornn

Ornn

Win Rate: 42.9%
Games: 203
43%
Illaoi
Illaoi

Illaoi

Win Rate: 43%
Games: 324

Darius Counters

59.5%
Sion
Sion

Sion

Win Rate: 59.5%
Games: 116
57.2%
Tryndamere
Tryndamere

Tryndamere

Win Rate: 57.2%
Games: 364
55.9%
Poppy
Poppy

Poppy

Win Rate: 55.9%
Games: 310
55.9%
Dr. Mundo
Dr. Mundo

Dr. Mundo

Win Rate: 55.9%
Games: 102
55.7%
Malphite
Malphite

Malphite

Win Rate: 55.7%
Games: 241

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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