Complete Pro Build:

Win Rate: 54% ?

3091 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Hextech Protobelt-01 | Win: 52.1%

    +300 Health
    +60 Ability Power
    +10% Cooldown Reduction


    UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

    Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

    (This dash cannot pass through terrain.)
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    Sorcerer's Shoes | Win: 50.9%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Lich Bane | Win: 55.5%

    +80 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction
    +250 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
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    Zhonya's Hourglass | Win: 56.6%

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
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    Rabadon's Deathcap | Win: 66.1%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Void Staff | Win: 61.9%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
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    Oracle Lens | Win: 55.1%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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Bloody Gaming

Pekin Woof

10/7/14

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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      1:03
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      1:03
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      The Dark Seal

      +10 Ability Power
      +25% Increased Healing from Potions
      +100 Mana


      UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
      UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
      3:14
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      3:14
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      Hextech Revolver

      +40 Ability Power

      UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).

      Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

      (Damage scales based on level. Hextech effects can trigger other item spell effects.)
      7:02
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      Ruby Crystal

      +150 Health
      9:16
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      Hextech Protobelt-01

      +300 Health
      +60 Ability Power
      +10% Cooldown Reduction


      UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

      Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

      (This dash cannot pass through terrain.)
      12:28
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      Amplifying Tome

      +20 Ability Power
      12:37
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      14:41
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      Sheen

      +250 Mana
      +10% Cooldown Reduction


      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
      17:24
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      Aether Wisp

      +30 Ability Power

      UNIQUE Passive: +5% Movement Speed
      19:08
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      Lich Bane

      +80 Ability Power
      +7% Movement Speed
      +10% Cooldown Reduction
      +250 Mana


      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
      19:42
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      22:18
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      Amplifying Tome

      +20 Ability Power
      22:19
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      Fiendish Codex

      +35 Ability Power

      UNIQUE Passive: +10% Cooldown Reduction
      23:58
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      Zhonya's Hourglass

      +75 Ability Power
      +45 Armor
      +10% Cooldown Reduction


      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
      28:50
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      Blasting Wand

      +40 Ability Power
      28:54
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      Morellonomicon

      +70 Ability Power
      +300 Health


      UNIQUE Passive - Touch of Death: +15 Magic Penetration
      UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
      33:53

Nerf Runes

Win Rate: 50.7% ?

2224 (Middle Fizz) Pro Games Found

Pick Rate of 71.6%

2224 (Middle Fizz) Pro Games Found

Pick Rate of 71.6%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img ELECTROCUTEHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  • rune img SUDDEN IMPACTGain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or...
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    SUDDEN IMPACT

    After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

    Cooldown: 4s
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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RAVENOUS HUNTER

Heal for a percentage of the damage dealt by your abilities.
Healing: 1.5% + 2.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Healing reduced to one third for Area of Effect abilities.
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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    COUP DE GRACE

    Deal 8% more damage to champions who have less than 40% health.
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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TRIUMPH

Takedowns restore 12% of your missing health and grant an additional 20 gold.



'The most dangerous game brings the greatest glory.'
—Noxian Reckoner
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Counters Fizz

41%
Tryndamere
Tryndamere

Tryndamere

Win Rate: 41%
Games: 61
41.8%
Gragas
Gragas

Gragas

Win Rate: 41.8%
Games: 67
43%
Lux
Lux

Lux

Win Rate: 43%
Games: 191
44.2%
Zilean
Zilean

Zilean

Win Rate: 44.2%
Games: 86
45%
Pyke
Pyke

Pyke

Win Rate: 45%
Games: 200

Fizz Counters

61.2%
Swain
Swain

Swain

Win Rate: 61.2%
Games: 72
59.9%
Irelia
Irelia

Irelia

Win Rate: 59.9%
Games: 349
58.4%
Thresh
Thresh

Thresh

Win Rate: 58.4%
Games: 132
57%
Kai'Sa
Kai'Sa

Kai'Sa

Win Rate: 57%
Games: 193
57%
Xerath
Xerath

Xerath

Win Rate: 57%
Games: 130

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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