Complete Pro Build:

Win Rate: 60% ?

4251 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Divine Sunderer | Win: 47.9%

    40 Attack Damage
    400 Health
    20 Ability Haste
  • Spellblade: After using an Ability, your next Attack is enhanced with an additional 10% target max Health physical damage (1.5s cooldown). If the target is a champion, restore 50% of the enhanced damage (30% for Ranged owners).

    Mythic Passive: Grants all other Legendary items 5% Armor Penetration

    Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters.
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    Plated Steelcaps | Win: 46.4%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
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    Ravenous Hydra | Win: 52.5%

    65 Attack Damage
    20 Ability Haste
    15% Omnivamp

  • Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.

    Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.

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    The Collector | Win: 48.4%

    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy below 5% Health executes them. Champion kills grant an additional 25 gold.
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    Infinity Edge | Win: 44.2%

    70 Attack Damage
    20% Critical Strike Chance

  • Perfection: Gain an additional 8% Critical Strike Damage per 20% Critical Strike Chance.

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    Mortal Reminder | Win: 45.7%

    20 Attack Damage
    25% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
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    Stealth Ward | Win: 44.7%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Winning ProBuild Order

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Xiaoming chuanz

9/6/9

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    • Corrupting Potion 26:33
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Nerf Runes

Win Rate: 49.2% ?

1165 (Top Gangplank) Pro Games Found

Pick Rate of 66.7%

1165 (Top Gangplank) Pro Games Found

Pick Rate of 66.7%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
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    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
  • rune img TIME WARP TONICPotions and biscuits grant some restoration immediately. Gain MS while under their effects.
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TIME WARP TONIC

Consuming a potion or biscuit grants 50% of its health or mana restoration immediately. In addition, gain 5% Movement Speed while under their effects.

  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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