Complete Pro Build:

Win Rate: 48.4% ?

4446 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Essence Reaver | Win: 45.9%

    55 Attack Damage
    20% Critical Strike Chance
    20 Ability Haste

  • Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage + 40% bonus Attack Damage) physical damage and restores 40% of this damage as Mana (1.5s cooldown).
  • item img
  • item img

    Ionian Boots of Lucidity | Win: 46.5%

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
  • item img
  • item img

    Immortal Shieldbow | Win: 47.8%

    55 Attack Damage
    20% Attack Speed
    20% Critical Strike Chance
    12% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 700 Shield for 3s. In addition, gain 15% Life Steal for 8s (90s cooldown).

    Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.
  • item img
  • item img

    Infinity Edge | Win: 52.1%

    70 Attack Damage
    20% Critical Strike Chance

  • Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.
  • item img
  • item img

    The Collector | Win: 52.5%

    55 Attack Damage
    20% Critical Strike Chance
    12 Lethality

  • Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold.
  • item img
  • item img

    Mortal Reminder | Win: 49.4%

    25 Attack Damage
    25% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • item img
  • item img

    Farsight Alteration | Win: 46.9%

    Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).

Winning ProBuild Order

player img
KT Rolster

SoHwan

7/4/2

    • item img 0:09
    • item img 0:10
    • next item
    • item img 5:20
    • item img 5:24
    • next item
    • item img 9:17
    • item img 9:17
    • next item
    • item img 10:36
    • next item
    • item img 14:24
    • item img 14:31
    • next item
    • item img 15:57
    • next item
    • item img 19:10
    • next item
    • item img 20:51
    • next item
    • item img 23:47
    • sold
    • Corrupting Potion 25:41
    • next item
    • item img 25:42
    • next item
    • item img 26:50

Nerf Runes

Win Rate: 45.9% ?

4258 (Top Gangplank) Pro Games Found

Pick Rate of 87.8%

4258 (Top Gangplank) Pro Games Found

Pick Rate of 87.8%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
  • rune img

    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
  • rune img

    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
  • rune img

    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
rune img

OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
  • rune img

    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
  • rune img TIME WARP TONICPotions and biscuits grant some restoration immediately. Gain MS while under their effects.
rune img

TIME WARP TONIC

Consuming a potion or biscuit grants 50% of its health or mana restoration immediately. In addition, gain 5% Move Speed while under their effects.

  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more