Complete Pro Build:

Win Rate: 55.1% ?

3211 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Trinity Force | Win: 49.4%

    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
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    Ninja Tabi | Win: 51.5%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Essence Reaver | Win: 52.5%

    +70 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: +20% Cooldown Reduction
    UNIQUE Passive: Basic attacks refund 1.5% of your missing mana.
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    Infinity Edge | Win: 55.1%

    +80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
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    Phantom Dancer | Win: 57.6%

    +30% Attack Speed
    +25% Critical Strike Chance
    +5% Movement Speed


    UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
    UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)
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    Guardian Angel | Win: 51.1%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Warding Totem (Trinket) | Win: 48.2%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Jin Air Green Wings

Lindarang

6/2/4

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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      0:06
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:07
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      Sheen

      +250 Mana
      +10% Cooldown Reduction


      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
      5:24
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      Long Sword

      +10 Attack Damage
      6:47
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      Ruby Crystal

      +150 Health
      6:48
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      Phage

      +200 Health
      +15 Attack Damage


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      10:43
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      Dagger

      +12% Attack Speed
      10:45
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      Trinity Force

      +250 Health
      +250 Mana
      +25 Attack Damage
      +40% Attack Speed
      +20% Cooldown Reduction
      +5% Movement Speed


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
      13:26
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      13:27
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      Cloth Armor

      +15 Armor
      13:33
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      16:03
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      Caulfield's Warhammer

      +25 Attack Damage

      UNIQUE Passive: +10% Cooldown Reduction
      16:06
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      Fire at Will

      Requires 500 Silver Serpents.

      UNIQUE Passive: Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).
      16:08
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      Essence Reaver

      +70 Attack Damage
      +25% Critical Strike Chance


      UNIQUE Passive: +20% Cooldown Reduction
      UNIQUE Passive: Basic attacks refund 1.5% of your missing mana.
      21:11
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      Executioner's Calling

      +15 Attack Damage

      UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
      21:14
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      Death's Daughter

      Requires 500 Silver Serpents.

      UNIQUE Passive: Cannon Barrage additionally fires a mega-cannonball at center of the Barrage, dealing 300% true damage and slowing them by 60% for 1.5 seconds.
      22:36
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      Pickaxe

      +25 Attack Damage
      22:37
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      Infinity Edge

      +80 Attack Damage
      +25% Critical Strike Chance


      UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
      27:02

Nerf Runes

Win Rate: 51.8% ?

2408 (Top Gangplank) Pro Games Found

Pick Rate of 64.4%

2408 (Top Gangplank) Pro Games Found

Pick Rate of 64.4%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
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    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
  • rune img TIME WARP TONICPotions and biscuits grant some restoration immediately. Gain MS while under their effects.
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TIME WARP TONIC

Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Gangplank

36.8%
Swain
Swain

Swain

Win Rate: 36.8%
Games: 79
40.3%
Neeko
Neeko

Neeko

Win Rate: 40.3%
Games: 87
40.6%
Talon
Talon

Talon

Win Rate: 40.6%
Games: 138
42.9%
Cassiopeia
Cassiopeia

Cassiopeia

Win Rate: 42.9%
Games: 210
43.3%
Volibear
Volibear

Volibear

Win Rate: 43.3%
Games: 118

Gangplank Counters

62.5%
Gragas
Gragas

Gragas

Win Rate: 62.5%
Games: 80
57.8%
Zoe
Zoe

Zoe

Win Rate: 57.8%
Games: 109
57.4%
Kassadin
Kassadin

Kassadin

Win Rate: 57.4%
Games: 82
57.3%
Qiyana
Qiyana

Qiyana

Win Rate: 57.3%
Games: 110
57%
Vayne
Vayne

Vayne

Win Rate: 57%
Games: 123

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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