Complete Pro Build:

Win Rate: 0.5% ?

4460 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Berserker's Greaves | Win: 50.9%

    35% Attack Speed
    45 Move Speed

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    Stridebreaker | Win: 49.9%

    45 Attack Damage
    20% Attack Speed
    300 Health
    20 Ability Haste


    Active - Halting Slash: Deal (100% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Can be cast while moving.
  • Heroic Gait: Dealing physical damage grants 20 Move Speed for 3 seconds.

    Mythic Passive: Grants all other Legendary items 2% Move Speed.
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    Dead Man's Plate | Win: 55.6%

    300 Health
    45 Armor
    5% Move Speed
  • Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
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    Force of Nature | Win: 58.3%

    350 Health
    60 Magic Resist
    5% Move Speed

  • Absorb: Taking damage from Abilities grants you 8 Move Speed and 4 Magic Resist for 5 seconds (stacks up to 5 times; each unique Ability instance can give one stack).
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    Mortal Reminder | Win: 57.5%

    25 Attack Damage
    25% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
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    Sterak's Gage | Win: 62.5%

    50 Attack Damage
    400 Health

  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. Stacks beyond the first heal for 50% less.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).

    Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for Ranged users.
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    Stealth Ward | Win: 51.2%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Nerf Runes

Win Rate: 56.3% ?

516 (Top Garen) Pro Games Found

Pick Rate of 22.5%

516 (Top Garen) Pro Games Found

Pick Rate of 63.3%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
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LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img CELERITYAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
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    CELERITY

    All movement bonuses are 7% more effective on you and gain 1% Move Speed.
  • rune img NIMBUS CLOAKAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass...
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NIMBUS CLOAK

After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.

Increase: 5% - 25% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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