Complete Pro Build:

Win Rate: 56.4% ?

3059 Games were found following similar build paths

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    The Black Cleaver | Win: 49.3%

    +400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
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    Ninja Tabi | Win: 48.1%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Frozen Mallet | Win: 54.6%

    +700 Health
    +30 Attack Damage


    UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 20% slow for ranged attacks).
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    Randuin's Omen | Win: 52.1%

    +400 Health
    +70 Armor


    UNIQUE Passive: -20% damage taken from basic attack critical strikes.
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
    UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
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    Guardian Angel | Win: 61.8%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Adaptive Helm | Win: 45.6%

    +350 Health
    +55 Magic Resist
    +100% Base Health Regeneration
    +10% Cooldown Reduction


    UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
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    Warding Totem (Trinket) | Win: 46.8%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Nille

9/8/6

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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      0:14
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:14
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:14
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      Ruby Crystal

      +150 Health
      3:37
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      Long Sword

      +10 Attack Damage
      3:37
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      3:40
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      Phage

      +200 Health
      +15 Attack Damage


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      6:29
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      Ruby Crystal

      +150 Health
      6:30
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      6:30
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      The Black Cleaver

      +400 Health
      +40 Attack Damage
      +20% Cooldown Reduction


      UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
      UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
      10:59
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      11:00
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      Ruby Crystal

      +150 Health
      12:34
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      15:01
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      Jaurim's Fist

      +15 Attack Damage
      +200 Health


      UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
      17:19
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      Giant's Belt

      +380 Health
      17:21
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      Frozen Mallet

      +700 Health
      +30 Attack Damage


      UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 20% slow for ranged attacks).
      19:50
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      Warden's Mail

      +40 Armor

      UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.
      19:53
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      Giant's Belt

      +380 Health
      21:43
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      Elixir of Wrath

      Level 9 required to purchase.

      Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

      Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

      (Only one Elixir effect may be active at a time.)
      23:18
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      Randuin's Omen

      +400 Health
      +70 Armor


      UNIQUE Passive: -20% damage taken from basic attack critical strikes.
      UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
      UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
      25:16
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      Elixir of Wrath

      Level 9 required to purchase.

      Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

      Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

      (Only one Elixir effect may be active at a time.)
      28:20

Nerf Runes

Win Rate: 52.4% ?

181 (Top Gnar) Games were found following this Rune.

This Rune Set has a pickrate of 15.4%

181 (Top Gnar) Games were found following this Rune.

This Rune Set has a pickrate of 15.4%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
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    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Gnar

38.5%
Yorick
Yorick

Yorick

Win Rate: 38.5%
Games: 52
38.9%
Malphite
Malphite

Malphite

Win Rate: 38.9%
Games: 54
39.8%
Pyke
Pyke

Pyke

Win Rate: 39.8%
Games: 68
40.8%
Kled
Kled

Kled

Win Rate: 40.8%
Games: 76
41.2%
Rumble
Rumble

Rumble

Win Rate: 41.2%
Games: 85

Gnar Counters

67.7%
Cho'Gath
Cho'Gath

Cho'Gath

Win Rate: 67.7%
Games: 68
60.4%
Garen
Garen

Garen

Win Rate: 60.4%
Games: 58
57%
Illaoi
Illaoi

Illaoi

Win Rate: 57%
Games: 65
54.3%
Shen
Shen

Shen

Win Rate: 54.3%
Games: 70
53.7%
Ryze
Ryze

Ryze

Win Rate: 53.7%
Games: 207

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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