Complete Pro Build:

Win Rate: 60.7% ?

3133 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Boots of Mobility | Win: 52.2%

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
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    Redemption | Win: 53.8%

    +200 Health
    +50% Base Health Regen
    +150% Base Mana Regen
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.
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    Athene's Unholy Grail | Win: 53.8%

    +30 Ability Power
    +30 Magic Resist
    +10% Cooldown Reduction
    +100% Base Mana Regen


    UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
    UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

    (Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
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    Ardent Censer | Win: 54.8%

    +60 Ability Power
    +10% Cooldown Reduction
    +50% Base Mana Regen


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Passive: +8% Movement Speed
    UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

    This does not include regeneration effects. Bonus effects are based on target's level.
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    Locket of the Iron Solari | Win: 61.7%

    +30 Armor
    +60 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 30 (+15 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
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    Oracle Lens | Win: 51.3%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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Flipper

11/5/15

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      Hunter's Talisman


      UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.

      Limited to 1 Gold Income or Jungle item.
      0:06
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      0:07
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:07
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      3:32
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      Boots of Mobility

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
      4:27
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      Faerie Charm

      +25% Base Mana Regen
      4:29
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      Crystalline Bracer

      +200 Health
      +50% Base Health Regen
      7:08
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      Faerie Charm

      +25% Base Mana Regen
      7:09
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      Redemption

      +200 Health
      +50% Base Health Regen
      +150% Base Mana Regen
      +10% Cooldown Reduction


      UNIQUE Passive: +10% Heal and Shield Power
      UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

      Can be used while dead.

      Half effect if the target has been affected by another Redemption recently.
      8:58
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      Fiendish Codex

      +35 Ability Power

      UNIQUE Passive: +10% Cooldown Reduction
      11:51
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      Faerie Charm

      +25% Base Mana Regen
      11:52
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      11:55
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      Athene's Unholy Grail

      +30 Ability Power
      +30 Magic Resist
      +10% Cooldown Reduction
      +100% Base Mana Regen


      UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
      UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

      (Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
      15:02
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      Forbidden Idol

      +50% Base Mana Regen

      UNIQUE Passive: +10% Cooldown Reduction
      UNIQUE Passive: +5% Heal and Shield Power
      15:05
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      Ardent Censer

      +60 Ability Power
      +10% Cooldown Reduction
      +50% Base Mana Regen


      UNIQUE Passive: +10% Heal and Shield Power
      UNIQUE Passive: +8% Movement Speed
      UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

      This does not include regeneration effects. Bonus effects are based on target's level.
      17:27
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      Null-Magic Mantle

      +25 Magic Resist
      17:29
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      Aegis of the Legion

      +30 Armor
      +30 Magic Resist
      19:56
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      Locket of the Iron Solari

      +30 Armor
      +60 Magic Resist


      UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 30 (+15 per level) (+20% of your bonus health) damage (120 second cooldown).

      Shield per level uses the higher of your level or the target's level.
      Shield ratio scales with your level.
      Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
      22:00
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      23:31

Nerf Runes

Win Rate: 47.9% ?

653 (Jungle Ivern) Pro Games Found

Pick Rate of 65.7%

653 (Jungle Ivern) Pro Games Found

Pick Rate of 65.7%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img SUMMON AERYYour attacks and abilities send Aery to a target, damaging enemies or shielding allies.
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    SUMMON AERY

    Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies.

    Damage: 10 - 40 based on level (+0.1 AP and +0.15 bonus AD)
    Shield: 35 - 80 based on level (+0.25 AP and +0.4 bonus AD)

    Aery cannot be sent out again until she returns to you.
  • rune img NULLIFYING ORBGain a magic damage shield when taken to low health by magic damage.
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    NULLIFYING ORB

    When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.1 AP and +0.15 bonus AD) for 4s.

    Cooldown: 60s
  • rune img TRANSCENDENCEGain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • rune img WATERWALKINGGain MS and AP or AD, adaptive in the river.
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WATERWALKING

Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river.



May you be as swift as the rushing river and agile as a startled Rift Scuttler.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img FUTURE'S MARKETYou can enter debt to buy items.
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    FUTURE'S MARKET

    You can enter debt to buy items. The amount you can borrow increases over time.

    Lending Fee: 50 gold
  • rune img COSMIC INSIGHT+5% CDR+5% Max CDR+5% Summoner Spell CDR+5% Item CDR
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COSMIC INSIGHT

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Adaptive Force FLEX+6 AD or 10 AP
  • Scaling Health DEFENCE+15-90 Health (based on level)

Counters Ivern

43.2%
Master Yi
Master Yi

Master Yi

Win Rate: 43.2%
Games: 51
43.6%
Zac
Zac

Zac

Win Rate: 43.6%
Games: 62
43.9%
Ekko
Ekko

Ekko

Win Rate: 43.9%
Games: 57
44.4%
Olaf
Olaf

Olaf

Win Rate: 44.4%
Games: 124
44.5%
Qiyana
Qiyana

Qiyana

Win Rate: 44.5%
Games: 63

Ivern Counters

62.8%
Pantheon
Pantheon

Pantheon

Win Rate: 62.8%
Games: 43
61.4%
Camille
Camille

Camille

Win Rate: 61.4%
Games: 44
58.7%
Rammus
Rammus

Rammus

Win Rate: 58.7%
Games: 46
57.7%
Evelynn
Evelynn

Evelynn

Win Rate: 57.7%
Games: 144
57.4%
Sejuani
Sejuani

Sejuani

Win Rate: 57.4%
Games: 211

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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