Complete Pro Build:

Win Rate: 0.5% ?

3093 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Berserker's Greaves | Win: 51%

    35% Attack Speed
    45 Move Speed

  • item img
  • item img

    Nashor's Tooth | Win: 51.5%

    100 Ability Power
    50% Attack Speed

  • Icathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit.
  • item img
  • item img

    Zhonya's Hourglass | Win: 60.3%

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

  • item img
  • item img

    Morellonomicon | Win: 50%

    80 Ability Power
    250 Health

  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • item img
  • item img

    Essence Reaver | Win: 100%

    45 Attack Damage
    20% Critical Strike Chance
    20 Ability Haste

  • Spellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown).
  • item img
  • item img

    Farsight Alteration | Win: 53.7%

    Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).

Nerf Runes

Win Rate: 51.9% ?

1396 (Top Kayle) Pro Games Found

Pick Rate of 76.2%

1396 (Top Kayle) Pro Games Found

Pick Rate of 76.2%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img PRESS THE ATTACKHitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and...
  • rune img

    PRESS THE ATTACK

    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
  • rune img

    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
  • rune img

    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
rune img

LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img RESOLVEDurability and crowd control
  • rune img CONDITIONINGAfter 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • rune img

    CONDITIONING

    After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
rune img

OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more