Complete Pro Build:

Win Rate: 54.4% ?

3110 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Hextech Protobelt-01 | Win: 51.9%

    +300 Health
    +60 Ability Power
    +10% Cooldown Reduction


    UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

    Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

    (This dash cannot pass through terrain.)
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    Sorcerer's Shoes | Win: 52.1%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Zhonya's Hourglass | Win: 53.9%

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
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    Morellonomicon | Win: 55.6%

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
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    Void Staff | Win: 57.8%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
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    Rabadon's Deathcap | Win: 60.3%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Warding Totem (Trinket) | Win: 49%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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10

4/4/12

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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      0:05
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:05
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:05
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      Hextech Revolver

      +40 Ability Power

      UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).

      Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

      (Damage scales based on level. Hextech effects can trigger other item spell effects.)
      5:29
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      Ruby Crystal

      +150 Health
      5:30
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      Hextech Protobelt-01

      +300 Health
      +60 Ability Power
      +10% Cooldown Reduction


      UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

      Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

      (This dash cannot pass through terrain.)
      8:35
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      8:37
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      12:57
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      Seeker's Armguard

      +30 Armor
      +20 Ability Power


      UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
      13:25
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      Zhonya's Hourglass

      +75 Ability Power
      +45 Armor
      +10% Cooldown Reduction


      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
      16:16
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      Oblivion Orb

      +20 Ability Power
      +200 Health


      UNIQUE Passive - Touch of Death: +15 Magic Penetration
      19:56
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      Morellonomicon

      +70 Ability Power
      +300 Health


      UNIQUE Passive - Touch of Death: +15 Magic Penetration
      UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
      23:04
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      Blasting Wand

      +40 Ability Power
      24:29
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      Amplifying Tome

      +20 Ability Power
      28:33
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      Void Staff

      +70 Ability Power

      UNIQUE Passive - Dissolve: +40% Magic Penetration.
      29:29

Nerf Runes

Win Rate: 56.1% ?

2057 (Top Kennen) Pro Games Found

Pick Rate of 69.8%

2057 (Top Kennen) Pro Games Found

Pick Rate of 69.8%

  • Nerf
  • Popular
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img KLEPTOMANCYLoot gold and items from enemy champions by casting spells and auto attacking them.
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    KLEPTOMANCY

    After using an ability, each of your next 2 attacks can grant 5 gold... or something nicer.

    Only attacks against champions grant you a reward.
  • rune img PERFECT TIMINGGain a free Stopwatch. Stopwatch has a one time use Stasis effect.
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    PERFECT TIMING

    Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 10 min. Stopwatch has a one time use Stasis effect.

    Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%.
  • rune img MINION DEMATERIALIZERStart the game with 3 Minion Dematerializers. Killing minions with the item gives permanent...
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    MINION DEMATERIALIZER

    Start the game with 3 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 180s of the game.

    Absorbing a minion increases your damage by +6% against that type of minion permanently, and an extra +3% for each additional minion of that type absorbed.
  • rune img COSMIC INSIGHT+5% CDR+5% Max CDR+5% Summoner Spell CDR+5% Item CDR
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COSMIC INSIGHT

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Kennen

41%
Twisted Fate
Twisted Fate

Twisted Fate

Win Rate: 41%
Games: 66
41.1%
Vayne
Vayne

Vayne

Win Rate: 41.1%
Games: 73
43.5%
Malphite
Malphite

Malphite

Win Rate: 43.5%
Games: 230
45.6%
Nasus
Nasus

Nasus

Win Rate: 45.6%
Games: 112
46.1%
Malzahar
Malzahar

Malzahar

Win Rate: 46.1%
Games: 89

Kennen Counters

63.5%
Tahm Kench
Tahm Kench

Tahm Kench

Win Rate: 63.5%
Games: 123
62%
Gragas
Gragas

Gragas

Win Rate: 62%
Games: 63
57.9%
Ornn
Ornn

Ornn

Win Rate: 57.9%
Games: 147
57.8%
Jarvan IV
Jarvan IV

Jarvan IV

Win Rate: 57.8%
Games: 71
56.1%
Shen
Shen

Shen

Win Rate: 56.1%
Games: 280

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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