Complete Pro Build:

Win Rate: 53.3% ?

2642 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Enchantment: Warrior | Win: 50.6%

    +60 Attack Damage
    +10% Cooldown Reduction


    Limited to 1 Gold Income or Jungle item.
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    Berserker's Greaves | Win: 51.4%

    Limited to 1 pair of boots.

    +35% Attack Speed

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Essence Reaver | Win: 55.2%

    +70 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: +20% Cooldown Reduction
    UNIQUE Passive: Basic attacks refund 1.5% of your missing mana.
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    Infinity Edge | Win: 61.9%

    +80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
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    Rapid Firecannon | Win: 61.2%

    +30% Attack Speed
    +25% Critical Strike Chance
    +5% Movement Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60~140 bonus magic damage (based on level) on hit.
    UNIQUE Passive: Energized attacks gain 35% bonus Range (+150 range maximum).

    Attacks become Energized 25% faster. Energized attacks function on structures.
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    Guardian Angel | Win: 67.3%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Oracle Lens | Win: 52%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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ReaL1

22/6/7

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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      0:10
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      Hunter's Machete

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

      Limited to 1 Gold Income or Jungle item.
      0:10
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:10
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      0:37
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      Skirmisher's Sabre

      Limited to 1 Gold Income or Jungle item.

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.
      Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
      4:40
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      Long Sword

      +10 Attack Damage
      4:40
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      4:44
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      Enchantment: Warrior

      +60 Attack Damage
      +10% Cooldown Reduction


      Limited to 1 Gold Income or Jungle item.
      7:19
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      Dagger

      +12% Attack Speed
      7:20
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      Berserker's Greaves

      Limited to 1 pair of boots.

      +35% Attack Speed

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      9:16
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      Long Sword

      +10 Attack Damage
      9:21
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      Long Sword

      +10 Attack Damage
      10:31
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      Caulfield's Warhammer

      +25 Attack Damage

      UNIQUE Passive: +10% Cooldown Reduction
      11:53
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      B. F. Sword

      +40 Attack Damage
      12:58
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      Essence Reaver

      +70 Attack Damage
      +25% Critical Strike Chance


      UNIQUE Passive: +20% Cooldown Reduction
      UNIQUE Passive: Basic attacks refund 1.5% of your missing mana.
      15:14
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      15:52
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      B. F. Sword

      +40 Attack Damage
      20:06
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      Pickaxe

      +25 Attack Damage
      20:07
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      Cloak of Agility

      +20% Critical Strike Chance
      20:07
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      Infinity Edge

      +80 Attack Damage
      +25% Critical Strike Chance


      UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
      20:38
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      Zeal

      +15% Attack Speed
      +15% Critical Strike Chance


      UNIQUE Passive: +5% Movement Speed
      21:58
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      Rapid Firecannon

      +30% Attack Speed
      +25% Critical Strike Chance
      +5% Movement Speed


      UNIQUE Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60~140 bonus magic damage (based on level) on hit.
      UNIQUE Passive: Energized attacks gain 35% bonus Range (+150 range maximum).

      Attacks become Energized 25% faster. Energized attacks function on structures.
      24:30
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      Dagger

      +12% Attack Speed
      24:33
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    • Dagger
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      Dagger

      +12% Attack Speed
      26:47
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      B. F. Sword

      +40 Attack Damage
      26:49
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      Infinity Edge

      +80 Attack Damage
      +25% Critical Strike Chance


      UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
      28:15
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      Elixir of Wrath

      Level 9 required to purchase.

      Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

      Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

      (Only one Elixir effect may be active at a time.)
      30:01

Nerf Runes

Win Rate: 52% ?

1531 (Jungle Kindred) Pro Games Found

Pick Rate of 34.6%

1531 (Jungle Kindred) Pro Games Found

Pick Rate of 50.5%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 5 stacks, convert...
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    CONQUEROR

    Attacks or spells that deal damage to an enemy champion grant 2-6 Adaptive Force (based on level) for 2s (8s for melee). Stacks up to 5 times.

    When fully stacked, 8% of your damage is converted to True Damage and you heal for that amount.
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RELENTLESS HUNTERUnique takedowns grant permanent out of combat MS.
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    RELENTLESS HUNTER

    Gain 10 out of combat Movement Speed plus 9 per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img SUDDEN IMPACTGain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or...
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SUDDEN IMPACT

After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 7 Lethality and 6 Magic Penetration for 5s.

Cooldown: 4s
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Kindred

46.2%
Nidalee
Nidalee

Nidalee

Win Rate: 46.2%
Games: 874
47.3%
Kha'Zix
Kha'Zix

Kha'Zix

Win Rate: 47.3%
Games: 935
47.5%
Qiyana
Qiyana

Qiyana

Win Rate: 47.5%
Games: 194
47.9%
Rengar
Rengar

Rengar

Win Rate: 47.9%
Games: 368
48.4%
Ekko
Ekko

Ekko

Win Rate: 48.4%
Games: 850

Kindred Counters

63.2%
Malphite
Malphite

Malphite

Win Rate: 63.2%
Games: 76
60.5%
Camille
Camille

Camille

Win Rate: 60.5%
Games: 139
59.8%
Volibear
Volibear

Volibear

Win Rate: 59.8%
Games: 72
58.7%
Pantheon
Pantheon

Pantheon

Win Rate: 58.7%
Games: 242
58.2%
Rammus
Rammus

Rammus

Win Rate: 58.2%
Games: 117

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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