Complete Pro Build:

Win Rate: 52% ?

3152 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Hextech Protobelt-01 | Win: 50.7%

    +300 Health
    +60 Ability Power
    +10% Cooldown Reduction


    UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

    Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

    (This dash cannot pass through terrain.)
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    Sorcerer's Shoes | Win: 50.5%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Luden's Echo | Win: 51.8%

    +90 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
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    Zhonya's Hourglass | Win: 53.6%

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
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    Rabadon's Deathcap | Win: 61.9%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Liandry's Torment | Win: 58.3%

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
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    Oracle Lens | Win: 55.5%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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Super Nova

Strompest

8/6/8

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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:18
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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      0:19
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      Dark Seal

      +10 Ability Power
      +25% Increased Healing from Potions
      +100 Mana


      UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
      UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
      4:26
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      Amplifying Tome

      +20 Ability Power
      4:27
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      Faerie Charm

      +25% Base Mana Regen
      4:27
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      Hextech Revolver

      +40 Ability Power

      UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).

      Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

      (Damage scales based on level. Hextech effects can trigger other item spell effects.)
      6:24
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      6:26
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      6:29
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      Hextech Protobelt-01

      +300 Health
      +60 Ability Power
      +10% Cooldown Reduction


      UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

      Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

      (This dash cannot pass through terrain.)
      9:54
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      9:54
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      9:58
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      10:15
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      11:59
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      12:19
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      12:28
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      Lost Chapter

      +40 Ability Power
      +300 Mana


      UNIQUE Passive - Haste: +10% Cooldown Reduction
      UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
      15:08
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      Blasting Wand

      +40 Ability Power
      15:10
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      15:13
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      17:15
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      18:59
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      Luden's Echo

      +90 Ability Power
      +600 Mana
      +10% Cooldown Reduction


      UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
      UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
      19:00
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      19:01
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      Fiendish Codex

      +35 Ability Power

      UNIQUE Passive: +10% Cooldown Reduction
      21:25
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      22:01
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      Zhonya's Hourglass

      +75 Ability Power
      +45 Armor
      +10% Cooldown Reduction


      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
      24:01
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      Needlessly Large Rod

      +60 Ability Power
      26:22
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      26:23
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      28:49

Nerf Runes

Win Rate: 45.8% ?

695 (Middle Lissandra) Pro Games Found

Pick Rate of 34.2%

695 (Middle Lissandra) Pro Games Found

Pick Rate of 34.2%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img AFTERSHOCKAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage...
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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img TRANSCENDENCEGain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • rune img MANAFLOW BANDHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...
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MANAFLOW BAND

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Counters Lissandra

32.7%
Lux
Lux

Lux

Win Rate: 32.7%
Games: 52
38%
Zoe
Zoe

Zoe

Win Rate: 38%
Games: 158
39.3%
Rumble
Rumble

Rumble

Win Rate: 39.3%
Games: 51
42.4%
Cassiopeia
Cassiopeia

Cassiopeia

Win Rate: 42.4%
Games: 92
43.2%
Nautilus
Nautilus

Nautilus

Win Rate: 43.2%
Games: 51

Lissandra Counters

62.3%
Taliyah
Taliyah

Taliyah

Win Rate: 62.3%
Games: 45
57.7%
Ezreal
Ezreal

Ezreal

Win Rate: 57.7%
Games: 78
57.7%
Kai'Sa
Kai'Sa

Kai'Sa

Win Rate: 57.7%
Games: 78
57.6%
Malzahar
Malzahar

Malzahar

Win Rate: 57.6%
Games: 73
57.2%
Kayle
Kayle

Kayle

Win Rate: 57.2%
Games: 70

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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