Complete Pro Build:

Win Rate: 58.7% ?

3105 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Ninja Tabi | Win: 47.7%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Liandry's Torment | Win: 52.8%

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
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    Rylai's Crystal Scepter | Win: 53.4%

    +300 Health
    +90 Ability Power


    UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
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    Zhonya's Hourglass | Win: 53.4%

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
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    Spirit Visage | Win: 57.2%

    +450 Health
    +55 Magic Resist
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Passive: Increases all healing received by 30%.
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    Morellonomicon | Win: 51.2%

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
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    Warding Totem (Trinket) | Win: 48.6%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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전민혁

8/7/9

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      Cloth Armor

      +15 Armor
      0:16
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:16
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:17
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      1:50
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      Amplifying Tome

      +20 Ability Power
      4:01
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      4:04
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      7:01
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      Cloth Armor

      +15 Armor
      7:02
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      7:03
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      Seeker's Armguard

      +30 Armor
      +20 Ability Power


      UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
      8:34
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      Amplifying Tome

      +20 Ability Power
      8:35
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      Haunting Guise

      +35 Ability Power
      +200 Health


      UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
      11:07
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      Amplifying Tome

      +20 Ability Power
      12:33
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      Blasting Wand

      +40 Ability Power
      15:33
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      Liandry's Torment

      +75 Ability Power
      +300 Health


      UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
      UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
      17:36
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      Ruby Crystal

      +150 Health
      19:15
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      Blasting Wand

      +40 Ability Power
      22:02
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      Rylai's Crystal Scepter

      +300 Health
      +90 Ability Power


      UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
      22:46
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      Amplifying Tome

      +20 Ability Power
      23:19
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      24:35
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      Zhonya's Hourglass

      +75 Ability Power
      +45 Armor
      +10% Cooldown Reduction


      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
      25:45
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      Bramble Vest

      +35 Armor

      UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).
      26:10
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      Null-Magic Mantle

      +25 Magic Resist
      26:12
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      Spectre's Cowl

      +250 Health
      +25 Magic Resist


      UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
      28:29
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      Spirit Visage

      +450 Health
      +55 Magic Resist
      +100% Base Health Regen
      +10% Cooldown Reduction


      UNIQUE Passive: Increases all healing received by 30%.
      31:54

Nerf Runes

Win Rate: 50.2% ?

5679 (Top Mordekaiser) Pro Games Found

Pick Rate of 69.8%

5679 (Top Mordekaiser) Pro Games Found

Pick Rate of 69.8%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 10 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
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    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
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LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Mordekaiser

42.7%
Quinn
Quinn

Quinn

Win Rate: 42.7%
Games: 211
45%
Hecarim
Hecarim

Hecarim

Win Rate: 45%
Games: 109
45.3%
Cassiopeia
Cassiopeia

Cassiopeia

Win Rate: 45.3%
Games: 347
45.5%
Malphite
Malphite

Malphite

Win Rate: 45.5%
Games: 363
45.5%
Nocturne
Nocturne

Nocturne

Win Rate: 45.5%
Games: 222

Mordekaiser Counters

60.3%
Talon
Talon

Talon

Win Rate: 60.3%
Games: 166
56.8%
Qiyana
Qiyana

Qiyana

Win Rate: 56.8%
Games: 194
56.7%
Illaoi
Illaoi

Illaoi

Win Rate: 56.7%
Games: 284
55.5%
Shen
Shen

Shen

Win Rate: 55.5%
Games: 505
55.2%
Diana
Diana

Diana

Win Rate: 55.2%
Games: 176

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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