Complete Pro Build:

Win Rate: 59.1% ?

3140 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Boots of Mobility | Win: 47.8%

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
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    Gargoyle Stoneplate | Win: 50.6%

    +40 Armor
    +40 Magic Resist


    UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
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    Knight's Vow | Win: 57.6%

    +250 Health
    +40 Armor
    +10% Cooldown Reduction


    UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
    UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
    UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

    (Champions can only be linked by one Knight's Vow at a time.)
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    Locket of the Iron Solari | Win: 55.7%

    +30 Armor
    +60 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
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    Redemption | Win: 61.7%

    +200 Health
    +50% Base Health Regen
    +150% Base Mana Regen
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.
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    Oracle Lens | Win: 48.7%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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H1IVA

8/5/18

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      Relic Shield

      +30 Health
      +5 Ability Power
      +2 Gold Per 10 Seconds
      +25% Base Health Regen


      UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health (30% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)
      QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

      (Receive diminishing gold from excessive minion kills.)

      Limited to 1 Gold Income or Jungle item.
      0:09
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:09
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:09
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      5:04
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      Cloth Armor

      +15 Armor
      5:06
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      5:07
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      Boots of Mobility

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
      6:52
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      8:11
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      Chain Vest

      +40 Armor
      10:25
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      10:26
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      Gargoyle Stoneplate

      +40 Armor
      +40 Magic Resist


      UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
      UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
      13:45
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      Ruby Crystal

      +150 Health
      13:46
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      Chain Vest

      +40 Armor
      15:25
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      17:37
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      Knight's Vow

      +250 Health
      +40 Armor
      +10% Cooldown Reduction


      UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
      UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
      UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

      (Champions can only be linked by one Knight's Vow at a time.)
      19:43
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      Null-Magic Mantle

      +25 Magic Resist
      19:53
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      Aegis of the Legion

      +30 Armor
      +30 Magic Resist
      22:16
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      Locket of the Iron Solari

      +30 Armor
      +60 Magic Resist


      UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

      Shield per level uses the higher of your level or the target's level.
      Shield ratio scales with your level.
      Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
      26:31

Nerf Runes

Win Rate: 49.6% ?

4735 (Support Nautilus) Pro Games Found

Pick Rate of 97.6%

4735 (Support Nautilus) Pro Games Found

Pick Rate of 97.6%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img AFTERSHOCKAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage...
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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  • rune img SHIELD BASHWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive...
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    SHIELD BASH

    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img UNFLINCHINGAfter casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration....
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UNFLINCHING

After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
  • rune img COSMIC INSIGHT+5% CDR+5% Max CDR+5% Summoner Spell CDR+5% Item CDR
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COSMIC INSIGHT

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Armor FLEX+5 Armor
  • Scaling Health DEFENCE+15-90 Health (based on level)

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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