Complete Pro Build:

Win Rate: 50.5% ?

3063 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Ninja Tabi | Win: 49.3%

    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Sunfire Cape | Win: 50.3%

    +425 Health
    +60 Armor


    UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.
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    Thornmail | Win: 54.6%

    +250 Health
    +80 Armor


    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
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    Adaptive Helm | Win: 49%

    +350 Health
    +55 Magic Resist
    +100% Base Health Regeneration
    +10% Cooldown Reduction


    UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
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    Gargoyle Stoneplate | Win: 51.6%

    +40 Armor
    +40 Magic Resist


    UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
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    Black Cleaver | Win: 37.1%

    +400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
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    Warding Totem (Trinket) | Win: 48.6%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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나는초고수

10/4/12

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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      0:58
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      Bami's Cinder

      +200 Health

      UNIQUE Passive - Immolate: Burns nearby enemies for [6 to 23] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [6 to 23] (+1% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 100% to minions and monsters.
      4:39
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      6:36
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      Cloth Armor

      +15 Armor
      6:39
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      Ninja Tabi

      Limited to 1 pair of boots.

      +20 Armor

      UNIQUE Passive: Blocks 12% of the damage from basic attacks.
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      9:35
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      Cloth Armor

      +15 Armor
      9:36
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      Ruby Crystal

      +150 Health
      10:49
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      Sunfire Cape

      +425 Health
      +60 Armor


      UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.
      14:08
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      Null-Magic Mantle

      +25 Magic Resist
      14:11
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      14:14
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      Spectre's Cowl

      +250 Health
      +25 Magic Resist


      UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
      16:19
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      Bramble Vest

      +35 Armor

      UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).
      17:50
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      Warden's Mail

      +40 Armor

      UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.
      21:23
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      Thornmail

      +250 Health
      +80 Armor


      UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
      UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
      22:50
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      Null-Magic Mantle

      +25 Magic Resist
      22:52
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      Adaptive Helm

      +350 Health
      +55 Magic Resist
      +100% Base Health Regeneration
      +10% Cooldown Reduction


      UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
      26:38
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      28:55
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    • Corrupting Potion
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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      32:28
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      Caulfield's Warhammer

      +25 Attack Damage

      UNIQUE Passive: +10% Cooldown Reduction
      32:31

Nerf Runes

Win Rate: 51.5% ?

1651 (Top Poppy) Pro Games Found

Pick Rate of 85.8%

1651 (Top Poppy) Pro Games Found

Pick Rate of 85.8%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GRASP OF THE UNDYINGEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently...
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    GRASP OF THE UNDYING

    Every 4s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to 4% of your max health
  • Heals you for 2% of your max health
  • Permanently increase your health by 5

  • Ranged Champions: Damage, healing, and permanent health gained reduced by 40%.
  • rune img SHIELD BASHWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive...
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    SHIELD BASH

    While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+1.5% Bonus Health) (+8.5% New Shield Amount) bonus adaptive damage.

    You have up to 2s after the shield expires to use this effect.
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
  • rune img TIME WARP TONICPotions and biscuits grant some restoration immediately. Gain MS while under their effects.
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TIME WARP TONIC

Consuming a potion or biscuit grants 50% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain 5% Movement Speed while under their effects.

Cooldown: equal to the duration of the consumable.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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