Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Q
Flamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Cooldown: 10/9/8/7/6s
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
Scrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Cooldown: 6s
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
Electro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Cooldown: 0.5s
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
R
The Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Cooldown: 100/85/70s
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