Complete Pro Build:

Win Rate: 53.1% ?

3112 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Sorcerer's Shoes | Win: 49.5%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Liandry's Torment | Win: 51.4%

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
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    Morellonomicon | Win: 51.1%

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
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    Zhonya's Hourglass | Win: 53.2%

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
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    Void Staff | Win: 50.5%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
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    Rabadon's Deathcap | Win: 59.9%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Warding Totem (Trinket) | Win: 48.1%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Splyce

Humanoid

13/1/3

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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:02
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:04
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      Doran's Shield

      +80 Health

      Passive: Restores 6 Health every 5 seconds.
      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
      0:04
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      7:12
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      Amplifying Tome

      +20 Ability Power
      7:13
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      Ruby Crystal

      +150 Health
      7:14
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      7:17
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      Oblivion Orb

      +20 Ability Power
      +200 Health


      UNIQUE Passive - Touch of Death: +15 Magic Penetration
      8:52
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      Blasting Wand

      +40 Ability Power
      12:47
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      Amplifying Tome

      +20 Ability Power
      12:47
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      Ruby Crystal

      +150 Health
      12:51
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      Liandry's Torment

      +75 Ability Power
      +300 Health


      UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
      UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
      15:10
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      Blasting Wand

      +40 Ability Power
      15:19
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      Morellonomicon

      +70 Ability Power
      +300 Health


      UNIQUE Passive - Touch of Death: +15 Magic Penetration
      UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
      16:49
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      Seeker's Armguard

      +30 Armor
      +20 Ability Power


      UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
      18:49
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      Amplifying Tome

      +20 Ability Power
      18:50
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      Zhonya's Hourglass

      +75 Ability Power
      +45 Armor
      +10% Cooldown Reduction


      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
      20:37

Nerf Runes

Win Rate: 52% ?

2012 (Middle Rumble) Pro Games Found

Pick Rate of 69.1%

2012 (Middle Rumble) Pro Games Found

Pick Rate of 69.1%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img ARCANE COMETDamaging a champion with an ability hurls a damaging comet at their location.
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    ARCANE COMET

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
  • rune img NIMBUS CLOAKAfter casting a Summoner Spell, gain a short movement speed increase that allows you to pass...
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    NIMBUS CLOAK

    After casting a Summoner Spell, gain a movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 15% - 35% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
  • rune img ABSOLUTE FOCUSWhile above 70% health, gain extra adaptive damage.
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    ABSOLUTE FOCUS

    While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).

    Grants 1.8 Attack Damage or 3 Ability Power at level 1.
  • rune img SCORCHYour first damaging ability hit every 10s burns champions.
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SCORCH

Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Counters Rumble

40.6%
Kai'Sa
Kai'Sa

Kai'Sa

Win Rate: 40.6%
Games: 79
40.9%
Karma
Karma

Karma

Win Rate: 40.9%
Games: 71
42%
Aurelion Sol
Aurelion Sol

Aurelion Sol

Win Rate: 42%
Games: 131
42.2%
Azir
Azir

Azir

Win Rate: 42.2%
Games: 133
43%
Veigar
Veigar

Veigar

Win Rate: 43%
Games: 107

Rumble Counters

62.5%
Xerath
Xerath

Xerath

Win Rate: 62.5%
Games: 80
58.6%
Annie
Annie

Annie

Win Rate: 58.6%
Games: 82
57.2%
Varus
Varus

Varus

Win Rate: 57.2%
Games: 63
56.2%
Lulu
Lulu

Lulu

Win Rate: 56.2%
Games: 73
54.5%
Bard
Bard

Bard

Win Rate: 54.5%
Games: 101

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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