Complete Pro Build:

Win Rate: 47.7% ?

3086 Games were found following similar build paths

  • item img
  • item img

    Sorcerer's Shoes | Win: 54.2%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
  • item img
  • item img

    Liandry's Torment | Win: 54%

    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
  • item img
  • item img

    Morellonomicon | Win: 56.8%

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
  • item img
  • item img

    Zhonya's Hourglass | Win: 55.2%

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
  • item img
  • item img

    Void Staff | Win: 53.3%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
  • item img
  • item img

    Rabadon's Deathcap | Win: 65.1%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
  • item img
  • item img

    Warding Totem (Trinket) | Win: 52.6%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

player img
G2 Heretics

Wardain

10/3/7

    • item img
      item img

      Doran's Shield

      +80 Health

      Passive: Restores 6 Health every 5 seconds.
      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
      0:06
    • item img
      item img

      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:07
    • item img
      item img

      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:08
    • next item
    • item img
      item img

      Haunting Guise

      +35 Ability Power
      +200 Health


      UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
      5:44
    • item img
      item img

      Rejuvenation Bead

      +50% Base Health Regen
      5:45
    • next item
    • item img
      item img

      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      9:00
    • item img
      item img

      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      9:04
    • next item
    • item img
      item img

      Liandry's Torment

      +75 Ability Power
      +300 Health


      UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
      UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
      11:59
    • next item
    • item img
      item img

      Amplifying Tome

      +20 Ability Power
      13:16
    • next item
    • item img
      item img

      Oblivion Orb

      +20 Ability Power
      +200 Health


      UNIQUE Passive - Touch of Death: +15 Magic Penetration
      16:20
    • item img
      item img

      Amplifying Tome

      +20 Ability Power
      16:21
    • next item
    • item img
      item img

      Morellonomicon

      +70 Ability Power
      +300 Health


      UNIQUE Passive - Touch of Death: +15 Magic Penetration
      UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
      18:23
    • next item
    • item img
      item img

      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      20:07
    • next item
    • item img
      item img

      Seeker's Armguard

      +30 Armor
      +20 Ability Power


      UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
      21:51
    • next item
    • item img
      item img

      Zhonya's Hourglass

      +75 Ability Power
      +45 Armor
      +10% Cooldown Reduction


      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
      24:33
    • next item
    • item img
      item img

      Blasting Wand

      +40 Ability Power
      26:48
    • sold
    • Doran's Shield
      item img

      Doran's Shield

      +80 Health

      Passive: Restores 6 Health every 5 seconds.
      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      UNIQUE Passive: Regenerate up to 30 health over 10 seconds after taking damage from an enemy champion, based on percent missing health.
      26:49
    • item img
      item img

      Amplifying Tome

      +20 Ability Power
      26:50

Nerf Runes

Win Rate: 47.9% ?

1398 (Top Rumble) Games were found following this Rune.

This Rune Set has a pickrate of 73.9%

1398 (Top Rumble) Games were found following this Rune.

This Rune Set has a pickrate of 73.9%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img ARCANE COMETDamaging a champion with an ability hurls a damaging comet at their location.
  • rune img

    ARCANE COMET

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
  • rune img NIMBUS CLOAKShortly after casting your Ultimate, gain a decaying movement speed increase that lasts for...
  • rune img

    NIMBUS CLOAK

    Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 100 Movement Speed
    Cooldown: 60s, reduced by Cooldown Reduction
  • rune img CELERITYAll movement speed bonuses are 7% more effective on you and gain 1% Movement Speed.
  • rune img

    CELERITY

    All movement bonuses are 7% more effective on you and gain 1% Movement Speed.
  • rune img SCORCHYour first damaging ability hit every 10s burns champions.
rune img

SCORCH

Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
  • rune img

    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
rune img

TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Rumble

37.3%
Heimerdinger
Heimerdinger

Heimerdinger

Win Rate: 37.3%
Games: 43
40.4%
Tahm Kench
Tahm Kench

Tahm Kench

Win Rate: 40.4%
Games: 124
44%
Yorick
Yorick

Yorick

Win Rate: 44%
Games: 50
44.7%
Karma
Karma

Karma

Win Rate: 44.7%
Games: 159
45%
Dr. Mundo
Dr. Mundo

Dr. Mundo

Win Rate: 45%
Games: 60

Rumble Counters

62.3%
Hecarim
Hecarim

Hecarim

Win Rate: 62.3%
Games: 53
60.8%
Sion
Sion

Sion

Win Rate: 60.8%
Games: 56
60.5%
Gnar
Gnar

Gnar

Win Rate: 60.5%
Games: 86
60.3%
Malphite
Malphite

Malphite

Win Rate: 60.3%
Games: 73
59.5%
Akali
Akali

Akali

Win Rate: 59.5%
Games: 200

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more