Complete Pro Build:

Win Rate: 55.4% ?

4250 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Immortal Shieldbow | Win: 49.7%

    50 Attack Damage
    15% Attack Speed
    20% Critical Strike Chance
    12% Life Steal

  • Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 330 Shield for 3s. In addition, gain 15% Life Steal for 8s (90s cooldown).

    Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health.
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    Berserker's Greaves | Win: 48.1%

    35% Attack Speed
    45 Move Speed

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    Bloodthirster | Win: 55.4%

    55 Attack Damage
    20% Critical Strike Chance
    20% Life Steal

  • Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds.
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    Infinity Edge | Win: 53.8%

    70 Attack Damage
    20% Critical Strike Chance

  • Perfection: Gain an additional 8% Critical Strike Damage per 20% Critical Strike Chance.

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    Phantom Dancer | Win: 57.7%

    40% Attack Speed
    20% Critical Strike Chance
    7% Move Speed

  • Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 2 seconds. In addition, Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed for the same duration.

    Ghosted units ignore collision with other units.
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    Guardian Angel | Win: 63.4%

    40 Attack Damage
    40 Armor

  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
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    Farsight Alteration | Win: 49.2%

    Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilties (198 - 99s cooldown).

Winning ProBuild Order

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Team Liquid

Doublelift

11/5/10

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    • Doran's Blade 28:06
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Nerf Runes

Win Rate: 50.3% ?

3957 (Bottom Samira) Pro Games Found

Pick Rate of 94.3%

3957 (Bottom Samira) Pro Games Found

Pick Rate of 94.3%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
  • rune img PRESENCE OF MINDIncrease your mana or energy regeneration when damaging an enemy champion. Takedowns restore...
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    PRESENCE OF MIND

    Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

    Takedowns restore 15% of your maximum mana or energy.
  • rune img LEGEND: BLOODLINETakedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than...
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    LEGEND: BLOODLINE

    Gain 0.6% lifesteal for every Legend stack (max 15 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
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LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent Omnivamp.
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    RAVENOUS HUNTER

    Omnivamp: 1% + 2% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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