Complete Pro Build:

Win Rate: 61.1% ?

3334 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Umbral Glaive | Win: 50.7%

    +50 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +12 Lethality
    UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). Basic attacks instantly kill revealed traps and do triple damage to wards.
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    Boots of Swiftness | Win: 50.6%

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
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    Edge of Night | Win: 58.6%

    +325 Health
    +55 Attack Damage


    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
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    Duskblade of Draktharr | Win: 57.2%

    +60 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +21 Lethality
    UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).
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    Rapid Firecannon | Win: 60.8%

    +30% Attack Speed
    +25% Critical Strike Chance
    +5% Movement Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).
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    Mortal Reminder | Win: 56.7%

    +45 Attack Damage

    UNIQUE Passive - Last Whisper: +25% Armor Penetration
    UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
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    Oracle Lens | Win: 50%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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Evil Geniuses

Bang

9/6/23

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      Spectral Sickle

      +5 Attack Damage
      +10 Health
      +2 Gold Per 10 Seconds
      +25% Base Mana Regen


      UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
      QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

      (Receive diminishing gold from excessive minion kills.)

      Limited to 1 Gold Income or Jungle item.
      0:06
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:06
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:06
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      Serrated Dirk

      +30 Attack Damage

      UNIQUE Passive: +10 Lethality
      4:10
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      Long Sword

      +10 Attack Damage
      4:11
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      Long Sword

      +10 Attack Damage
      6:34
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      Ruby Crystal

      +150 Health
      6:37
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      Umbral Glaive

      +50 Attack Damage
      +10% Cooldown Reduction


      UNIQUE Passive: +12 Lethality
      UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). Basic attacks instantly kill revealed traps and do triple damage to wards.
      10:05
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      Boots of Swiftness

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +60 Movement Speed
      UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
      10:24
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      Long Sword

      +10 Attack Damage
      10:26
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      Serrated Dirk

      +30 Attack Damage

      UNIQUE Passive: +10 Lethality
      12:42
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      12:50
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      Edge of Night

      +325 Health
      +55 Attack Damage


      UNIQUE Passive: +10 Lethality
      UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
      15:36
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      Farsight Alteration

      Level 9+ required to upgrade.
      Limited to 1 Trinket.

      Alters the Warding Totem Trinket:

      + Massively increased cast range (+650%)
      + Infinite duration and does not count towards ward limit
      - 10% increased cooldown
      - Ward is visible, fragile, untargetable by allies
      - 45% reduced ward vision radius
      - Cannot store charges
      15:38
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      Long Sword

      +10 Attack Damage
      17:45
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      Serrated Dirk

      +30 Attack Damage

      UNIQUE Passive: +10 Lethality
      19:29
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      Duskblade of Draktharr

      +60 Attack Damage
      +10% Cooldown Reduction


      UNIQUE Passive: +21 Lethality
      UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).
      22:49
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      Pickaxe

      +25 Attack Damage
      26:51

Nerf Runes

Win Rate: 51.6% ?

7796 (Support Senna) Pro Games Found

Pick Rate of 85%

7796 (Support Senna) Pro Games Found

Pick Rate of 85%

  • Nerf
  • Popular
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img GLACIAL AUGMENTYour first attack against an enemy champion slows them (per unit cooldown). Slowing champions...
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    GLACIAL AUGMENT

    Basic attacking a champion slows them for 2s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to 30% - 40%
  • Melee: Melee attacks slow by up to 45% - 55%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5s, slowing all units inside by 60%.

    Cooldown: 7-4s per unit
  • rune img MAGICAL FOOTWEARYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...
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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
  • rune img APPROACH VELOCITYBonus MS towards nearby ally champions that are movement impaired or enemy champions that you...
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APPROACH VELOCITY

Gain 15% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair.

Range: 1000
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img PRESENCE OF MINDTakedowns restore mana or energy and increase their maximum amounts.
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    PRESENCE OF MIND

    Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
  • rune img LEGEND: BLOODLINETakedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than...
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LEGEND: BLOODLINE

Gain 0.6% life steal for every Legend stack (max 20 stacks).

Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Senna

41.2%
Cassiopeia
Cassiopeia

Cassiopeia

Win Rate: 41.2%
Games: 379
46.7%
Bard
Bard

Bard

Win Rate: 46.7%
Games: 3050
47.1%
Zilean
Zilean

Zilean

Win Rate: 47.1%
Games: 719
47.2%
Taric
Taric

Taric

Win Rate: 47.2%
Games: 939
47.4%
Nami
Nami

Nami

Win Rate: 47.4%
Games: 1623

Senna Counters

60.8%
Rumble
Rumble

Rumble

Win Rate: 60.8%
Games: 209
57.3%
Swain
Swain

Swain

Win Rate: 57.3%
Games: 318
56.7%
Braum
Braum

Braum

Win Rate: 56.7%
Games: 759
56.1%
Shaco
Shaco

Shaco

Win Rate: 56.1%
Games: 132
56%
Ziggs
Ziggs

Ziggs

Win Rate: 56%
Games: 193

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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