Complete Pro Build:

Win Rate: 74% ?

4262 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Ionian Boots of Lucidity | Win: 55%

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
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    Staff of Flowing Water | Win: 61.7%

    50 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Rapids: Healing or Shielding another ally grants you both 20 - 40 Ability Power and 20 Ability Haste for 4 seconds.

    Strength of level-scaling effects are based on the ally's level.
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    Chemtech Putrifier | Win: 59%

    55 Ability Power
    20 Ability Haste
    100% Base Mana Regen

  • Puffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
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    | Win: 0%

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    Imperial Mandate | Win: 86.7%

    40 Ability Power
    200 Health
    20 Ability Haste
    100% Base Mana Regen

  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal 36 - 60 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds.

    Mythic Passive: Grants all other Legendary items 15 Ability Power.

    Strength of level-scaling effects are based on the ally's level.
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    Ardent Censer | Win: 66.5%

    60 Ability Power
    10% Heal and Shield Power
    100% Base Mana Regen

  • Sanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit.

    Strength of level-scaling effects are based on the ally's level.
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    Oracle Lens | Win: 52.3%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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Saul864

6/5/30

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Nerf Runes

Win Rate: 55.1% ?

942 (Support Sona) Pro Games Found

Pick Rate of 36.1%

942 (Support Sona) Pro Games Found

Pick Rate of 36.1%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img SUMMON AERYYour attacks and abilities send Aery to a target, damaging enemies or shielding allies.
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    SUMMON AERY

    Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD).

    Empower or protecting allies with abilities sends Aery to them, shielding them for 35 - 80 based on level (+0.25 AP) (+0.4 bonus AD).

    Aery cannot be sent out again until she returns to you.
  • rune img MANAFLOW BANDHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...
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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  • rune img TRANSCENDENCEGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability...
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    TRANSCENDENCE

    Gain bonuses upon reaching the following levels:
    Level 5: +5 Ability Haste
    Level 8: +5 Ability Haste
    Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
  • rune img GATHERING STORMGain increasing amounts of AD or AP, adaptive over the course of the game.
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GATHERING STORM

Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • rune img RESOLVEDurability and crowd control
  • rune img CONDITIONINGAfter 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
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    CONDITIONING

    After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • rune img REVITALIZEGain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% stronger on...
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REVITALIZE

Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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