Complete Pro Build:

Win Rate: 58.8% ?

3146 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Athene's Unholy Grail | Win: 51.6%

    +30 Ability Power
    +30 Magic Resist
    +10% Cooldown Reduction
    +100% Base Mana Regen


    UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
    UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

    (Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
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    Ionian Boots of Lucidity | Win: 51%

    Limited to 1 pair of boots.

    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
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    Redemption | Win: 58%

    +200 Health
    +50% Base Health Regen
    +150% Base Mana Regen
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.
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    Shurelya's Reverie | Win: 58.6%

    +300 Health
    +10% Cooldown Reduction
    +100% Base Mana Regen
    +100% Base Health Regen

    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Grants yourself and nearby allies +40% Movement Speed for 3 seconds. (90 second cooldown).
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    Ardent Censer | Win: 58.7%

    +60 Ability Power
    +10% Cooldown Reduction
    +50% Base Mana Regen


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Passive: +8% Movement Speed
    UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

    This does not include regeneration effects. Bonus effects are based on target's level.
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    Locket of the Iron Solari | Win: 58.1%

    +30 Armor
    +60 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
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    Oracle Lens | Win: 50%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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Akutsune

0/3/13

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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:04
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:04
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      Relic Shield

      +30 Health
      +5 Ability Power
      +2 Gold Per 10 Seconds
      +25% Base Health Regen


      UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health (30% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)
      QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

      (Receive diminishing gold from excessive minion kills.)

      Limited to 1 Gold Income or Jungle item.
      0:05
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      Amplifying Tome

      +20 Ability Power
      4:27
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      Faerie Charm

      +25% Base Mana Regen
      4:28
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      Faerie Charm

      +25% Base Mana Regen
      6:12
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      Athene's Unholy Grail

      +30 Ability Power
      +30 Magic Resist
      +10% Cooldown Reduction
      +100% Base Mana Regen


      UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
      UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

      (Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
      10:52
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      10:53
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      Ionian Boots of Lucidity

      Limited to 1 pair of boots.

      UNIQUE Passive: +10% Cooldown Reduction
      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


      ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
      14:49
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      Forbidden Idol

      +50% Base Mana Regen

      UNIQUE Passive: +10% Cooldown Reduction
      UNIQUE Passive: +5% Heal and Shield Power
      15:04
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      Crystalline Bracer

      +200 Health
      +50% Base Health Regen
      17:50
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      Farsight Alteration

      Level 9+ required to upgrade.
      Limited to 1 Trinket.

      Alters the Warding Totem Trinket:

      + Massively increased cast range (+650%)
      + Infinite duration and does not count towards ward limit
      - 10% increased cooldown
      - Ward is visible, fragile, untargetable by allies
      - 45% reduced ward vision radius
      - Cannot store charges
      17:54
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      Redemption

      +200 Health
      +50% Base Health Regen
      +150% Base Mana Regen
      +10% Cooldown Reduction


      UNIQUE Passive: +10% Heal and Shield Power
      UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

      Can be used while dead.

      Half effect if the target has been affected by another Redemption recently.
      21:26
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      Ruby Crystal

      +150 Health
      23:07
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      Crystalline Bracer

      +200 Health
      +50% Base Health Regen
      25:00
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      Forbidden Idol

      +50% Base Mana Regen

      UNIQUE Passive: +10% Cooldown Reduction
      UNIQUE Passive: +5% Heal and Shield Power
      27:13
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      Shurelya's Reverie

      +300 Health
      +10% Cooldown Reduction
      +100% Base Mana Regen
      +100% Base Health Regen

      UNIQUE Passive: +10% Heal and Shield Power
      UNIQUE Active: Grants yourself and nearby allies +40% Movement Speed for 3 seconds. (90 second cooldown).
      30:13

Nerf Runes

Win Rate: 51.5% ?

2509 (Support Soraka) Pro Games Found

Pick Rate of 65%

2509 (Support Soraka) Pro Games Found

Pick Rate of 65%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img SUMMON AERYYour attacks and abilities send Aery to a target, damaging enemies or shielding allies.
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    SUMMON AERY

    Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 40 based on level (+0.1 AP) (+0.15 bonus AD).

    Empower or protecting allies with abilities sends Aery to them, shielding them for 35 - 80 based on level (+0.25 AP) (+0.4 bonus AD).

    Aery cannot be sent out again until she returns to you.
  • rune img MANAFLOW BANDHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...
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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  • rune img TRANSCENDENCEGain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • rune img GATHERING STORMGain increasing amounts of AD or AP, adaptive over the course of the game.
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GATHERING STORM

Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • rune img RESOLVEDurability and crowd control
  • rune img REVITALIZEHeals and shields you cast or receive are 5% stronger and increased by an additional 10% on...
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    REVITALIZE

    Heals and shields you cast or receive are 5% stronger and increased by an additional 10% on targets below 40% health.
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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BONE PLATING

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


Duration: 1.5s
Cooldown: 45s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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