Complete Pro Build:

Win Rate: 56.3% ?

3079 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Boots of Mobility | Win: 50.8%

    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
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    Remnant of the Ascended | Win: 52.1%

    +200 Health
    +10 Movement Speed
    +125% Base Health Regen
    +10% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.

    ''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
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    Zeke's Convergence | Win: 56.2%

    +60 Armor
    +30 Magic Resist
    +250 Mana
    +10% Cooldown Reduction

    UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
    UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

    Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.


    (Champions can only be linked by one Zeke's Convergence at a time.)
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    Redemption | Win: 60%

    +200 Health
    +50% Base Health Regen
    +150% Base Mana Regen
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.
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    Locket of the Iron Solari | Win: 55.5%

    +30 Armor
    +60 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
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    Oracle Lens | Win: 50.7%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

player img
Defusekids

je suis kaas

2/7/21

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      Ancient Coin

      +5 Movement Speed
      +5% Cooldown Reduction
      +2 Gold per 10 seconds


      UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 28 gold instead. Cannon minions always drop coins.
      QUEST: Earn 500 gold using this item and upgrade to Nomad's Medallion.
      REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

      Limited to 1 Gold Income or Jungle item.

      ''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE
      0:06
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:06
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:07
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      Nomad's Medallion

      +10 Movement Speed
      +50% Base Health Regen
      +10% Cooldown Reduction
      +2 Gold per 10 seconds


      UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.
      QUEST: Earn 500 gold using this item.
      REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

      Limited to 1 Gold Income or Jungle item.

      ''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE
      4:14
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      Boots of Mobility

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
      8:06
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      Ruby Crystal

      +150 Health
      8:08
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      Glacial Shroud

      +20 Armor
      +250 Mana


      UNIQUE Passive: +10% Cooldown Reduction
      12:28
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      12:31
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      12:34
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      Remnant of the Ascended

      +200 Health
      +10 Movement Speed
      +125% Base Health Regen
      +10% Cooldown Reduction
      +2 Gold per 10 seconds


      UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.
      QUEST: Earn 500 gold using this item.
      REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

      Limited to 1 Gold Income or Jungle item.

      ''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
      16:05
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      Aegis of the Legion

      +30 Armor
      +30 Magic Resist
      20:56
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      Zeke's Convergence

      +60 Armor
      +30 Magic Resist
      +250 Mana
      +10% Cooldown Reduction

      UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
      UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

      Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.


      (Champions can only be linked by one Zeke's Convergence at a time.)
      23:00
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    • Minion Dematerializer
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      Minion Dematerializer

      Click to Consume: Kill target Lane Minion (550 Range, 10 Second Cooldown).
      27:38
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      Crystalline Bracer

      +200 Health
      +50% Base Health Regen
      27:38
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      Redemption

      +200 Health
      +50% Base Health Regen
      +150% Base Mana Regen
      +10% Cooldown Reduction


      UNIQUE Passive: +10% Heal and Shield Power
      UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

      Can be used while dead.

      Half effect if the target has been affected by another Redemption recently.
      34:02

Nerf Runes

Win Rate: 51% ?

15377 (Support Thresh) Pro Games Found

Pick Rate of 99.3%

15377 (Support Thresh) Pro Games Found

Pick Rate of 99.3%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img AFTERSHOCKAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage...
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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 10 - 120 (+4% of your maximum health)
    Cooldown: 35s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  • rune img FONT OF LIFEImpairing the movement of an enemy champion marks them. Your allies heal when attacking...
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    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
  • rune img COSMIC INSIGHT+5% CDR+5% Max CDR+5% Summoner Spell CDR+5% Item CDR
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COSMIC INSIGHT

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Armor FLEX+5 Armor
  • Scaling Health DEFENCE+15-90 Health (based on level)

Counters Thresh

43.8%
Shaco
Shaco

Shaco

Win Rate: 43.8%
Games: 551
46%
Taric
Taric

Taric

Win Rate: 46%
Games: 490
47.7%
Rakan
Rakan

Rakan

Win Rate: 47.7%
Games: 6825
47.9%
Zilean
Zilean

Zilean

Win Rate: 47.9%
Games: 1330
48%
Zyra
Zyra

Zyra

Win Rate: 48%
Games: 1400

Thresh Counters

56.1%
Yuumi
Yuumi

Yuumi

Win Rate: 56.1%
Games: 2428
54.3%
Volibear
Volibear

Volibear

Win Rate: 54.3%
Games: 819
54%
Pantheon
Pantheon

Pantheon

Win Rate: 54%
Games: 239
52.8%
Karma
Karma

Karma

Win Rate: 52.8%
Games: 2867
52.6%
Pyke
Pyke

Pyke

Win Rate: 52.6%
Games: 7756

Pro History

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