Complete Pro Build:

Win Rate: 50.5% ?

2530 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Enchantment: Warrior | Win: 43.8%

    +60 Attack Damage
    +10% Cooldown Reduction


    Limited to 1 Gold Income or Jungle item.
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    Mercury's Treads | Win: 48.8%

    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
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    Trinity Force | Win: 57.4%

    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
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    Dead Man's Plate | Win: 55.9%

    +425 Health
    +60 Armor


    UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
    UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
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    Wit's End | Win: 55.6%

    +50% Attack Speed
    +50 Magic Resist
    +5% Movement Speed


    UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.
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    Thornmail | Win: 100%

    +250 Health
    +80 Armor


    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
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    Oracle Lens | Win: 49.2%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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DerpyBunz

11/2/7

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      Hunter's Machete

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter.

      Limited to 1 Gold Income or Jungle item.
      0:52
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      0:53
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:53
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      Stalker's Blade

      Limited to 1 Gold Income or Jungle item.

      +10% Life Steal vs. Monsters

      UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
      UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter.
      4:04
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      Boots of Speed

      Limited to 1 pair of boots.

      UNIQUE Passive - Enhanced Movement: +25 Movement Speed
      4:05
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      Long Sword

      +10 Attack Damage
      4:06
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      4:08
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      Caulfield's Warhammer

      +25 Attack Damage

      UNIQUE Passive: +10% Cooldown Reduction
      6:09
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      Enchantment: Warrior

      +60 Attack Damage
      +10% Cooldown Reduction


      Limited to 1 Gold Income or Jungle item.
      10:08
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      Mercury's Treads

      Limited to 1 pair of boots.

      +25 Magic Resist

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
      10:09
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      Ruby Crystal

      +150 Health
      10:10
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      Trinity Force

      +250 Health
      +250 Mana
      +25 Attack Damage
      +40% Attack Speed
      +20% Cooldown Reduction
      +5% Movement Speed


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
      15:03
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      Giant's Belt

      +380 Health
      17:43
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      Chain Vest

      +40 Armor
      20:14
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      Dead Man's Plate

      +425 Health
      +60 Armor


      UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
      UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

      ''There's only one way you'll get this armor from me...'' - forgotten namesake
      23:24
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      Dagger

      +12% Attack Speed
      24:28
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      Negatron Cloak

      +40 Magic Resist
      26:06
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      Wit's End

      +50% Attack Speed
      +50 Magic Resist
      +5% Movement Speed


      UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.
      28:47

Nerf Runes

Win Rate: 61.6% ?

13 (Jungle Udyr) Pro Games Found

Pick Rate of 6.8%

13 (Jungle Udyr) Pro Games Found

Pick Rate of 31.6%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img PRESS THE ATTACKHitting an enemy champion 3 consecutive times makes them vulnerable, dealing bonus damage and...
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    PRESS THE ATTACK

    Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8 - 12% from all sources for 6s.
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img RESOLVEDurability and crowd control
  • rune img CONDITIONINGAfter 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
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    CONDITIONING

    After 10 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Scaling Health DEFENCE+15-90 Health (based on level)

Counters Udyr

29.7%
Nocturne
Nocturne

Nocturne

Win Rate: 29.7%
Games: 27
37.5%
Karthus
Karthus

Karthus

Win Rate: 37.5%
Games: 48
41%
Olaf
Olaf

Olaf

Win Rate: 41%
Games: 88
41.6%
Lee Sin
Lee Sin

Lee Sin

Win Rate: 41.6%
Games: 238
41.6%
Rek'Sai
Rek'Sai

Rek'Sai

Win Rate: 41.6%
Games: 65

Udyr Counters

65.3%
Kindred
Kindred

Kindred

Win Rate: 65.3%
Games: 23
57.2%
Kayn
Kayn

Kayn

Win Rate: 57.2%
Games: 35
56%
Kha'Zix
Kha'Zix

Kha'Zix

Win Rate: 56%
Games: 59
55.6%
Nidalee
Nidalee

Nidalee

Win Rate: 55.6%
Games: 45
54.1%
Zac
Zac

Zac

Win Rate: 54.1%
Games: 37

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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