Complete Pro Build:

Win Rate: 54.1% ?

3025 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Hextech GLP-800 | Win: 54.8%

    +80 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode on first unit hit, dealing 100 - 200 (+20% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

    Enemies hit are slowed by 65% decaying over 2 second.
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    Sorcerer's Shoes | Win: 52.1%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Twin Shadows | Win: 56.1%

    +70 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction


    UNIQUE Active - Spectral Pursuit: Summons 2 spooky ghosts that hunt down nearby champions, revealing and Haunting them on contact.

    Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).
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    Rabadon's Deathcap | Win: 64.6%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Void Staff | Win: 53.2%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
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    Zhonya's Hourglass | Win: 41.7%

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
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    Warding Totem (Trinket) | Win: 46.9%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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v3

12/6/12

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      Corrupting Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

      Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

      (Corrupting Potion can be used even at full Health and Mana.)
      0:13
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:14
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      The Dark Seal

      +10 Ability Power
      +25% Increased Healing from Potions
      +100 Mana


      UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
      UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
      3:28
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      Faerie Charm

      +25% Base Mana Regen
      3:32
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      Amplifying Tome

      +20 Ability Power
      6:00
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      Lost Chapter

      +40 Ability Power
      +300 Mana


      UNIQUE Passive - Haste: +10% Cooldown Reduction
      UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
      8:53
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      Amplifying Tome

      +20 Ability Power
      8:53
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      Hextech GLP-800

      +80 Ability Power
      +600 Mana
      +10% Cooldown Reduction


      UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
      UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode on first unit hit, dealing 100 - 200 (+20% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

      Enemies hit are slowed by 65% decaying over 2 second.
      10:57
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      13:28
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      Amplifying Tome

      +20 Ability Power
      13:40
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      Fiendish Codex

      +35 Ability Power

      UNIQUE Passive: +10% Cooldown Reduction
      16:11
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      Aether Wisp

      +30 Ability Power

      UNIQUE Passive: +5% Movement Speed
      16:12
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      Farsight Alteration

      Level 9+ required to upgrade.
      Limited to 1 Trinket.

      Alters the Warding Totem Trinket:

      + Massively increased cast range (+650%)
      + Infinite duration and does not count towards ward limit
      - 10% increased cooldown
      - Ward is visible, fragile, untargetable by allies
      - 45% reduced ward vision radius
      - Cannot store charges
      16:13
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      Twin Shadows

      +70 Ability Power
      +7% Movement Speed
      +10% Cooldown Reduction


      UNIQUE Active - Spectral Pursuit: Summons 2 spooky ghosts that hunt down nearby champions, revealing and Haunting them on contact.

      Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).
      17:31
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      Needlessly Large Rod

      +60 Ability Power
      20:58
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      Needlessly Large Rod

      +60 Ability Power
      22:49
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      Rabadon's Deathcap

      +120 Ability Power

      UNIQUE Passive: Increases Ability Power by 40%.
      25:14
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      Null-Magic Mantle

      +25 Magic Resist
      25:18
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      Quicksilver Sash

      +30 Magic Resist

      UNIQUE Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).
      27:27
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    • The Dark Seal
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      The Dark Seal

      +10 Ability Power
      +25% Increased Healing from Potions
      +100 Mana


      UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
      UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
      29:20
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      Blasting Wand

      +40 Ability Power
      29:21
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      Void Staff

      +70 Ability Power

      UNIQUE Passive - Dissolve: +40% Magic Penetration.
      30:00
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      Mercurial Scimitar

      +50 Attack Damage
      +35 Magic Resist
      +10% Life Steal


      UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
      31:41

Nerf Runes

Win Rate: 50% ?

54 (Middle Veigar) Pro Games Found

Pick Rate of 6%

54 (Middle Veigar) Pro Games were found following this Rune.

This Rune Set has a pickrate of 44.8%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img ELECTROCUTEHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
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    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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    TASTE OF BLOOD

    Heal when you damage an enemy champion.

    Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

    Cooldown: 20s
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
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    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  • rune img ULTIMATE HUNTERUnique takedowns grant permanent cooldown reduction on your Ultimate.
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ULTIMATE HUNTER

Your ultimate gains 5% reduced cooldown, plus an additional 4% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img MAGICAL FOOTWEARYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...
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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  • rune img COSMIC INSIGHT+5% CDR+5% Max CDR+5% Summoner Spell CDR+5% Item CDR
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COSMIC INSIGHT

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Adaptive Force FLEX+6 AD or 10 AP
  • Scaling Health DEFENCE+15-90 Health (based on level)

Counters Veigar

35.6%
Viktor
Viktor

Viktor

Win Rate: 35.6%
Games: 45
37.8%
Ekko
Ekko

Ekko

Win Rate: 37.8%
Games: 98
39.9%
Talon
Talon

Talon

Win Rate: 39.9%
Games: 118
40%
Yuumi
Yuumi

Yuumi

Win Rate: 40%
Games: 45
40.3%
Lux
Lux

Lux

Win Rate: 40.3%
Games: 164

Veigar Counters

61.4%
Akali
Akali

Akali

Win Rate: 61.4%
Games: 163
58.9%
Yasuo
Yasuo

Yasuo

Win Rate: 58.9%
Games: 209
58.6%
Zilean
Zilean

Zilean

Win Rate: 58.6%
Games: 41
58.5%
Irelia
Irelia

Irelia

Win Rate: 58.5%
Games: 171
58.2%
Syndra
Syndra

Syndra

Win Rate: 58.2%
Games: 74

Pro History

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