Complete Pro Build:

Win Rate: 57.5% ?

3087 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Hextech Protobelt-01 | Win: 49.8%

    +300 Health
    +60 Ability Power
    +10% Cooldown Reduction


    UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

    Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

    (This dash cannot pass through terrain.)
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    Sorcerer's Shoes | Win: 51.7%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Rabadon's Deathcap | Win: 57.5%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Zhonya's Hourglass | Win: 52.6%

    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
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    Void Staff | Win: 60.2%

    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
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    Morellonomicon | Win: 56.3%

    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
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    Warding Totem (Trinket) | Win: 48.8%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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FlyQuest

V1per

6/1/7

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      Doran's Ring

      +60 Health
      +15 Ability Power
      +5 Mana per 5 seconds


      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      0:13
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:14
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:15
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      2:27
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      Kindlegem

      +200 Health

      UNIQUE Passive: +10% Cooldown Reduction
      6:54
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      Amplifying Tome

      +20 Ability Power
      6:55
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      6:56
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      Fiendish Codex

      +35 Ability Power

      UNIQUE Passive: +10% Cooldown Reduction
      10:34
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      Amplifying Tome

      +20 Ability Power
      10:35
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      Hextech Protobelt-01

      +300 Health
      +60 Ability Power
      +10% Cooldown Reduction


      UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

      Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

      (This dash cannot pass through terrain.)
      14:59
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      17:33
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      Needlessly Large Rod

      +60 Ability Power
      19:45
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      Rabadon's Deathcap

      +120 Ability Power

      UNIQUE Passive: Increases Ability Power by 40%.
      22:19
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      Stopwatch

      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
      24:00
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      Zhonya's Hourglass

      +75 Ability Power
      +45 Armor
      +10% Cooldown Reduction


      UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
      27:22

Nerf Runes

Win Rate: 50.7% ?

6689 (Top Vladimir) Pro Games Found

Pick Rate of 76.6%

6689 (Top Vladimir) Pro Games Found

Pick Rate of 76.6%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img PHASE RUSHHitting an enemy champion with 3 separate attacks or abilities grants a burst of MS.
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    PHASE RUSH

    Hitting an enemy champion with 3 attacks or separate abilities within 3s grants 25 - 40% Movement Speed based on level and 75% Slow Resistance.

    Duration: 3s
    Cooldown: 15s
  • rune img NIMBUS CLOAKShortly after casting your Ultimate, gain a decaying movement speed increase that lasts for...
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    NIMBUS CLOAK

    Shortly after casting your Ultimate, gain a decaying movement speed increase that lasts for 2.5s and allows you to pass through units.

    Increase: 100 Movement Speed
    Cooldown: 60s, reduced by Cooldown Reduction
  • rune img TRANSCENDENCEGain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • rune img GATHERING STORMGain increasing amounts of AD or AP, adaptive over the course of the game.
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GATHERING STORM

Every 10 min gain AP or AD, adaptive.

10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img MAGICAL FOOTWEARYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...
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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  • rune img COSMIC INSIGHT+5% CDR+5% Max CDR+5% Summoner Spell CDR+5% Item CDR
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COSMIC INSIGHT

+5% CDR
+5% Max CDR
+5% Summoner Spell CDR
+5% Item CDR
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Counters Vladimir

41.8%
Volibear
Volibear

Volibear

Win Rate: 41.8%
Games: 91
42.9%
Viktor
Viktor

Viktor

Win Rate: 42.9%
Games: 91
45%
Qiyana
Qiyana

Qiyana

Win Rate: 45%
Games: 167
45.2%
Tryndamere
Tryndamere

Tryndamere

Win Rate: 45.2%
Games: 279
46%
Dr. Mundo
Dr. Mundo

Dr. Mundo

Win Rate: 46%
Games: 148

Vladimir Counters

65.5%
Vayne
Vayne

Vayne

Win Rate: 65.5%
Games: 139
56.9%
Gnar
Gnar

Gnar

Win Rate: 56.9%
Games: 248
56.9%
Talon
Talon

Talon

Win Rate: 56.9%
Games: 174
56.3%
Sion
Sion

Sion

Win Rate: 56.3%
Games: 185
55.7%
Ekko
Ekko

Ekko

Win Rate: 55.7%
Games: 133

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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