Complete Pro Build:

Win Rate: 55.3% ?

3028 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Berserker's Greaves | Win: 48.1%

    Limited to 1 pair of boots.

    +35% Attack Speed

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Phantom Dancer | Win: 46%

    +30% Attack Speed
    +25% Critical Strike Chance
    +5% Movement Speed


    UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
    UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)
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    Infinity Edge | Win: 52%

    +80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
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    Death's Dance | Win: 50%

    +80 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.
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    Guardian Angel | Win: 62.5%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Bloodthirster | Win: 57.7%

    +80 Attack Damage

    UNIQUE Passive: +20% Life Steal
    UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

    This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
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    Warding Totem (Trinket) | Win: 44%

    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)

Winning ProBuild Order

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Misfits Premier

LIDER

11/4/10

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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      0:03
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:04
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:04
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      Berserker's Greaves

      Limited to 1 pair of boots.

      +35% Attack Speed

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      4:21
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      4:23
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      4:25
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      Dagger

      +12% Attack Speed
      6:48
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      Cloak of Agility

      +25% Critical Strike Chance
      6:50
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      6:51
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      Phantom Dancer

      +30% Attack Speed
      +25% Critical Strike Chance
      +5% Movement Speed


      UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
      UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)
      10:22
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      10:26
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      13:42
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      B. F. Sword

      +40 Attack Damage
      13:44
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      Cloak of Agility

      +25% Critical Strike Chance
      13:46
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      Long Sword

      +10 Attack Damage
      13:48
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      Infinity Edge

      +80 Attack Damage
      +25% Critical Strike Chance


      UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
      17:24
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      Long Sword

      +10 Attack Damage
      17:27
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      Death's Dance

      +80 Attack Damage
      +10% Cooldown Reduction


      UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
      UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.
      21:59
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      22:30
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      Quicksilver Sash

      +30 Magic Resist

      UNIQUE Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).
      24:12
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      24:13
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    • Doran's Blade
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      Doran's Blade

      +8 Attack Damage
      +80 Health
      +3% Life Steal
      25:15
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      B. F. Sword

      +40 Attack Damage
      25:16
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      Guardian Angel

      +45 Attack Damage
      +40 Armor


      UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
      28:14

Nerf Runes

Win Rate: 48.8% ?

5214 (Middle Yasuo) Pro Games Found

Pick Rate of 86.3%

5214 (Middle Yasuo) Pro Games Found

Pick Rate of 86.3%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 10 stacks, heal...
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    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 10 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 15% of the damage you deal to champions (8% for ranged champions).
  • rune img TRIUMPHTakedowns restore 12% of your missing health and grant an additional 20 gold.
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    TRIUMPH

    Takedowns restore 12% of your missing health and grant an additional 20 gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
  • rune img LEGEND: ALACRITYTakedowns on enemies grant permanent Attack Speed.
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    LEGEND: ALACRITY

    Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent healing from ability damage.
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    RAVENOUS HUNTER

    Heal for a percentage of the damage dealt by your abilities.
    Healing: 1.5% + 2.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
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TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Yasuo

36.7%
Bard
Bard

Bard

Win Rate: 36.7%
Games: 101
37.7%
Taliyah
Taliyah

Taliyah

Win Rate: 37.7%
Games: 202
39.4%
Cho'Gath
Cho'Gath

Cho'Gath

Win Rate: 39.4%
Games: 99
41.5%
Malzahar
Malzahar

Malzahar

Win Rate: 41.5%
Games: 439
42.7%
Jax
Jax

Jax

Win Rate: 42.7%
Games: 150

Yasuo Counters

59.3%
Gragas
Gragas

Gragas

Win Rate: 59.3%
Games: 103
57.6%
Corki
Corki

Corki

Win Rate: 57.6%
Games: 113
54.1%
Karma
Karma

Karma

Win Rate: 54.1%
Games: 137
53.8%
Swain
Swain

Swain

Win Rate: 53.8%
Games: 121
52.3%
Ornn
Ornn

Ornn

Win Rate: 52.3%
Games: 90

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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