Complete Pro Build:

Win Rate: 67.9% ?

3262 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Athene's Unholy Grail | Win: 46.9%

    +30 Ability Power
    +30 Magic Resist
    +10% Cooldown Reduction
    +100% Base Mana Regen


    UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
    UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

    (Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
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    Ardent Censer | Win: 53.4%

    +60 Ability Power
    +10% Cooldown Reduction
    +50% Base Mana Regen


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Passive: +8% Movement Speed
    UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

    This does not include regeneration effects. Bonus effects are based on target's level.
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    Redemption | Win: 50.3%

    +200 Health
    +50% Base Health Regen
    +150% Base Mana Regen
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.
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    Remnant of the Watchers | Win: 50.5%

    +200 Health
    +35 Ability Power
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    +50% Base Mana Regen


    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 22 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.
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    Rabadon's Deathcap | Win: 59.9%

    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
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    Spellbinder | Win: 75%

    +120 Ability Power
    +10% Movement Speed

    UNIQUE Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).
    UNIQUE Active: Gain a maximum of 80 Ability Power and 50% decaying Movement Speed for 4 seconds.

    Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).
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    Oracle Lens | Win: 46.2%

    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).

Winning ProBuild Order

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미필백수

2/3/23

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      Spellthief's Edge

      +10 Ability Power
      +2 Gold per 10 seconds
      +25% Base Mana Regen


      UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 13 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 11 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
      QUEST: Earn 500 gold using this item and upgrade to Frostfang.
      REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

      Limited to 1 Gold Income or Jungle item.
      0:07
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:07
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      Frostfang

      +20 Ability Power
      +2 Gold per 10 seconds
      +50% Base Mana Regen
      +10% Cooldown Reduction


      UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 22 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
      QUEST: Earn 500 gold using this item.
      REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

      Limited to 1 Gold Income or Jungle item.
      4:02
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      Fiendish Codex

      +35 Ability Power

      UNIQUE Passive: +10% Cooldown Reduction
      8:36
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      Faerie Charm

      +25% Base Mana Regen
      8:37
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      Oracle Lens

      Limited to 1 Trinket.

      Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
      8:39
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      Athene's Unholy Grail

      +30 Ability Power
      +30 Magic Resist
      +10% Cooldown Reduction
      +100% Base Mana Regen


      UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
      UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

      (Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
      12:09
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      Forbidden Idol

      +50% Base Mana Regen

      UNIQUE Passive: +10% Cooldown Reduction
      UNIQUE Passive: +5% Heal and Shield Power
      16:48
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      Aether Wisp

      +30 Ability Power

      UNIQUE Passive: +5% Movement Speed
      19:31
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      Ardent Censer

      +60 Ability Power
      +10% Cooldown Reduction
      +50% Base Mana Regen


      UNIQUE Passive: +10% Heal and Shield Power
      UNIQUE Passive: +8% Movement Speed
      UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

      This does not include regeneration effects. Bonus effects are based on target's level.
      19:35
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      Ruby Crystal

      +150 Health
      21:43
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      Redemption

      +200 Health
      +50% Base Health Regen
      +150% Base Mana Regen
      +10% Cooldown Reduction


      UNIQUE Passive: +10% Heal and Shield Power
      UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

      Can be used while dead.

      Half effect if the target has been affected by another Redemption recently.
      24:07
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      Remnant of the Watchers

      +200 Health
      +35 Ability Power
      +10% Cooldown Reduction
      +2 Gold per 10 seconds
      +50% Base Mana Regen


      UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 22 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
      QUEST: Earn 500 gold using this item.
      REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

      Limited to 1 Gold Income or Jungle item.
      27:50

Nerf Runes

Win Rate: 48% ?

2327 (Support Yuumi) Pro Games Found

Pick Rate of 69.5%

2327 (Support Yuumi) Pro Games Found

Pick Rate of 69.5%

  • Nerf
  • Popular
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img ARCANE COMETDamaging a champion with an ability hurls a damaging comet at their location.
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    ARCANE COMET

    Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: 30 - 100 based on level (+0.2 AP and +0.35 bonus AD)
    Cooldown: 20 - 8s

    Cooldown Reduction:
    Single Target: 20%.
    Area of Effect: 10%.
    Damage over Time: 5%.
  • rune img MANAFLOW BANDHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...
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    MANAFLOW BAND

    Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

    After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

    Cooldown: 15 seconds
  • rune img TRANSCENDENCEGain 10% CDR when you reach level 10. Excess CDR becomes AP or AD, adaptive.
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    TRANSCENDENCE

    Gain 10% CDR when you reach level 10.

    Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power.
  • rune img SCORCHYour first damaging ability hit every 10s burns champions.
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SCORCH

Your next damaging ability hit sets champions on fire dealing 15 - 35 bonus magic damage based on level after 1s.

Cooldown: 10s
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img PRESENCE OF MINDTakedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
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    PRESENCE OF MIND

    Takedowns restore 20% of your maximum mana and refund 10% of your ultimate's cooldown.
  • rune img CUT DOWNDeal more damage to champions with more max health than you.
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CUT DOWN

Deal 5% to 15% more damage to champions, based on how much more max health they have than you.

Bonus damage scales up linearly against enemies with 10% to 100% more max health than you.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Counters Yuumi

41.9%
Zilean
Zilean

Zilean

Win Rate: 41.9%
Games: 421
43%
Gragas
Gragas

Gragas

Win Rate: 43%
Games: 235
43.5%
Pantheon
Pantheon

Pantheon

Win Rate: 43.5%
Games: 92
43.5%
Bard
Bard

Bard

Win Rate: 43.5%
Games: 889
43.5%
Janna
Janna

Janna

Win Rate: 43.5%
Games: 1074

Yuumi Counters

61.2%
Galio
Galio

Galio

Win Rate: 61.2%
Games: 67
53.4%
Xerath
Xerath

Xerath

Win Rate: 53.4%
Games: 255
52.8%
Swain
Swain

Swain

Win Rate: 52.8%
Games: 256
52.4%
Shen
Shen

Shen

Win Rate: 52.4%
Games: 151
52.4%
Braum
Braum

Braum

Win Rate: 52.4%
Games: 317

Pro History

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