Complete Pro Build:

Win Rate: 67.2% ?

3109 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Ionian Boots of Lucidity | Win: 52.7%

    20 Ability Haste
    45 Move Speed

  • Gain 12 Summoner Spell Haste.

    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'
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    Chemtech Putrifier | Win: 58.9%

    55 Ability Power
    20 Ability Haste
    100% Base Mana Regen

  • Puffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
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    Zhonya's Hourglass | Win: 60.5%

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

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    Cosmic Drive | Win: 66.4%

    80 Ability Power
    200 Health
    20 Ability Haste

  • Spelldance: If you have at least 160 Ability Power, gain 20 Ability Haste and 20 Move Speed.
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    Void Staff | Win: 42.9%

    70 Ability Power
    40% Magic Penetration

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    Oracle Lens | Win: 52.7%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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SamGriffi

1/5/21

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Nerf Runes

Win Rate: 53% ?

1854 (Support Zilean) Pro Games Found

Pick Rate of 39%

1854 (Support Zilean) Pro Games Found

Pick Rate of 39%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GUARDIANGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would...
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    GUARDIAN

    Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

    Cooldown: 70 - 40 seconds
    Shield: 70 - 150 + 15% of your ability power + 9% of your bonus health
    Proc Threshold: 90 - 250 postmitigation damage
  • rune img FONT OF LIFEImpairing the movement of an enemy champion marks them. Your allies heal when attacking...
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    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img REVITALIZEGain 5% Heal and Shield Power.Heals and shields you cast or receive are 10% stronger on...
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REVITALIZE

Gain 5% Heal and Shield Power.

Heals and shields you cast or receive are 10% stronger on targets below 40% health.
  • rune img SORCERYEmpowered abilities and resource manipulation
  • rune img TRANSCENDENCEGain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability...
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    TRANSCENDENCE

    Gain bonuses upon reaching the following levels:
    Level 5: +5 Ability Haste
    Level 8: +5 Ability Haste
    Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
  • rune img MANAFLOW BANDHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to...
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MANAFLOW BAND

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Cooldown: 15 seconds
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Adaptive Force FLEX+6 AD or 10 AP
  • Armor DEFENCE+5 Armor

Pro History

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