Complete Pro Build:

Win Rate: 51.1% ?

4277 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Sorcerer's Shoes | Win: 51.1%

    18 Magic Penetration
    45 Move Speed

  • item img
  • item img

    Liandry's Anguish | Win: 51.9%

    80 Ability Power
    600 Mana
    20 Ability Haste

  • Agony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).
  • Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
  • item img
  • item img

    Zhonya's Hourglass | Win: 55.6%

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

  • item img
  • item img

    Archangel's Staff | Win: 59.4%

    65 Ability Power
    500 Mana

  • Awe: Gain bonus Ability Power equal to 3% of bonus Mana.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

    Gain a new Mana Charge every 8 seconds (max 4).
  • item img
  • item img

    Void Staff | Win: 56.1%

    70 Ability Power
    40% Magic Penetration

  • item img
  • item img

    Morellonomicon | Win: 57.6%

    80 Ability Power
    250 Health

  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • item img
  • item img

    Farsight Alteration | Win: 53.3%

    Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).

Winning ProBuild Order

tier img

minstebro

17/3/6

    • item img 0:08
    • item img 0:08
    • item img 0:08
    • item img 0:08
    • next item
    • item img 5:52
    • item img 5:53
    • item img 5:53
    • item img 5:54
    • next item
    • item img 7:17
    • item img 7:28
    • next item
    • item img 9:53
    • item img 9:54
    • next item
    • item img 12:40
    • item img 12:43
    • item img 13:04
    • next item
    • item img 14:12
    • next item
    • item img 18:44
    • item img 18:46
    • next item
    • item img 20:34
    • item img 20:35
    • next item
    • item img 21:29
    • next item
    • item img 24:11
    • item img 24:19
    • next item
    • item img 27:53
    • item img 27:55

Nerf Runes

Win Rate: 50.3% ?

1714 (Middle Anivia) Pro Games Found

Pick Rate of 56.9%

1714 (Middle Anivia) Pro Games Found

Pick Rate of 56.9%

  • Nerf
  • Popular
  • rune img DOMINATIONBurst damage and target access
  • rune img ELECTROCUTEHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
  • rune img

    ELECTROCUTE

    Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage.

    Damage: 30 - 180 (+0.4 bonus AD, +0.25 AP) damage.

    Cooldown: 25 - 20s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
  • rune img CHEAP SHOTDeal bonus true damage to enemy champions with impaired movement or actions.
  • rune img

    CHEAP SHOT

    Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level).

    Cooldown: 4s
    Activates on damage occurring after the impairment.
  • rune img EYEBALL COLLECTIONCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball...
  • rune img

    EYEBALL COLLECTION

    Collect eyeballs for champion takedowns. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power, per eyeball collected.

    Upon completing your collection at 10 eyeballs, additionally gain an adaptive bonus of 6 Attack Damage, or 10 Ability Power.

    Collect 1 eyeball per champion takedown.
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent Omnivamp.
rune img

RAVENOUS HUNTER

Omnivamp: 1.5% per Bounty Hunter stack.

Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img PRESENCE OF MINDIncrease your mana or energy regeneration when damaging an enemy champion. Takedowns restore...
  • rune img

    PRESENCE OF MIND

    Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

    Takedowns restore 15% of your maximum mana or energy.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
rune img

COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more