Complete Pro Build:

Win Rate: 65.2% ?

3119 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Mobility Boots | Win: 50.6%

    25 Move Speed
  • When out of combat for at least 5 seconds, increase this item's effect to 115.
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    Locket of the Iron Solari | Win: 50.9%

    200 Health
    20 Ability Haste
    30 Armor
    30 Magic Resist


    Active - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown).
  • Consecrate: Grant nearby allied champions 5 Armor and Magic Resist.

    Mythic Passive: Grants all other Legendary items 2 Armor/ Magic Resist increase to Consecrate.

    Strength of level-scaling effects are based on the ally's level.
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    Zeke's Convergence | Win: 61%

    250 Health
    25 Armor
    250 Mana
    20 Ability Haste


    Active - Conduit: Designate an Accomplice (60s cooldown).
  • Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply an additional (30 - 70 (based on level) + 1.5% Health + 7.5% Ability Power) magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.
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    Knight's Vow | Win: 61.9%

    400 Health
    10 Ability Haste
    300% Base Health Regen


    Active - Pledge: Designate an ally who is Worthy (60s cooldown).
  • Sacrifice: While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% Health gain 35% Move Speed when running towards them.

    Champions can only be linked by one Knight's Vow at a time. Damage redirection stops if you have less than 30% Health
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    Dead Man's Plate | Win: 59.8%

    400 Health
    40 Armor
    5% Move Speed

  • Shipwrecker: While moving, build up to 60 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 100 magic damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake


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    Sunfire Aegis | Win: 75%

    350 Health
    30 Armor
    30 Magic Resist
    20 Ability Haste

  • Immolate: Taking or dealing damage causes you to begin dealing (20 - 40 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 100% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).
  • Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.

    Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist.
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    Oracle Lens | Win: 50%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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peepobons

0/5/22

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Nerf Runes

Win Rate: 48.7% ?

3594 (Support Blitzcrank) Pro Games Found

Pick Rate of 86.3%

3594 (Support Blitzcrank) Pro Games Found

Pick Rate of 86.3%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img AFTERSHOCKAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage...
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    AFTERSHOCK

    After immobilizing an enemy champion, increase your Armor and Magic Resist by 35 + 80% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies.

    Damage: 25 - 120 (+8% of your bonus health)
    Cooldown: 20s

    Resistance bonus from Aftershock capped at: 80-150 (based on level)
  • rune img DEMOLISHCharge up a powerful attack against a tower while near it.
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    DEMOLISH

    Charge up a powerful attack against a tower over 3s, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage.

    Cooldown: 45s
  • rune img CONDITIONINGAfter 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
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    CONDITIONING

    After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
  • rune img OVERGROWTHGain permanent max health when minions or monsters die near you.
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OVERGROWTH

Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8.

When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
  • rune img COSMIC INSIGHT+18 Summoner Spell Haste+10 Item Haste
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COSMIC INSIGHT

+18 Summoner Spell Haste
+10 Item Haste
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Armor FLEX+5 Armor
  • Scaling Health DEFENCE+15-90 Health (based on level)

Pro History

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