Complete Pro Build:

Win Rate: 68.3% ?

3096 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Plated Steelcaps | Win: 51%

    20 Armor
    45 Move Speed

  • Reduces incoming damage from Attacks by 12%.
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    Locket of the Iron Solari | Win: 52.4%

    200 Health
    20 Ability Haste
    30 Armor
    30 Magic Resist


    Active - Devotion: Grant nearby allies a 230 - 385 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown).
  • Consecrate: Grant nearby allied champions 5 Armor and Magic Resist.

    Mythic Passive: Grants all other Legendary items 2 Armor/ Magic Resist increase to Consecrate.

    Strength of level-scaling effects are based on the ally's level.
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    Zeke's Convergence | Win: 65.2%

    250 Health
    25 Armor
    250 Mana
    20 Ability Haste


    Active - Conduit: Designate an Accomplice (60s cooldown).
  • Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply an additional (30 - 70 (based on level) + 1.5% Health + 7.5% Ability Power) magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.
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    Knight's Vow | Win: 63.1%

    400 Health
    10 Ability Haste
    300% Base Health Regen


    Active - Pledge: Designate an ally who is Worthy (60s cooldown).
  • Sacrifice: While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% Health gain 35% Move Speed when running towards them.

    Champions can only be linked by one Knight's Vow at a time. Damage redirection stops if you have less than 30% Health
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    Redemption | Win: 62.6%

    20% Heal and Shield Power
    200 Health
    15 Ability Haste
    100% Base Mana Regen


    Active - Intervention: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to Restore 180 - 360 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (120s cooldown).

    Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Strength of level-scaling effects are based on the ally's level.

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    Gargoyle Stoneplate | Win: 80%

    60 Armor
    60 Magic Resist
    15 Ability Haste


    Active - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
  • Fortify: Taking damage from a champion grants a stack of 5% bonus Armor and 5% bonus Magic Resist for 6 seconds.

    Max 5 stacks; 1 per champion.
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    Oracle Lens | Win: 51.2%

    Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown).

Winning ProBuild Order

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xGerii

3/7/27

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Nerf Runes

Win Rate: 55.2% ?

2670 (Support Braum) Pro Games Found

Pick Rate of 96.3%

2670 (Support Braum) Pro Games Found

Pick Rate of 96.3%

  • Nerf
  • Popular
  • rune img RESOLVEDurability and crowd control
  • rune img GUARDIANGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would...
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    GUARDIAN

    Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s.

    Cooldown: 70 - 40 seconds
    Shield: 70 - 150 + 15% of your ability power + 9% of your bonus health
    Proc Threshold: 90 - 250 postmitigation damage
  • rune img FONT OF LIFEImpairing the movement of an enemy champion marks them. Your allies heal when attacking...
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    FONT OF LIFE

    Impairing the movement of an enemy champion marks them for 4s.

    Ally champions who attack marked enemies heal for 5 + 1% of your max health over 2s.
  • rune img BONE PLATINGAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them...
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    BONE PLATING

    After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage.


    Duration: 1.5s
    Cooldown: 45s
  • rune img UNFLINCHINGGain a small amount of tenacity that increases with missing health.
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UNFLINCHING

Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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    BISCUIT DELIVERY

    Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

    Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

    Manaless: Champions without mana restore 12% missing health instead.
  • rune img COSMIC INSIGHT+18 Summoner Spell Haste+10 Item Haste
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COSMIC INSIGHT

+18 Summoner Spell Haste
+10 Item Haste
  • Scaling Cooldown Reduction OFFENSE+1-10% Cooldown Reduced
  • Armor FLEX+5 Armor
  • Scaling Health DEFENCE+15-90 Health (based on level)

Pro History

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