Complete Pro Build:

Win Rate: 52.5% ?

4271 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Liandry's Anguish | Win: 51.3%

    80 Ability Power
    600 Mana
    20 Ability Haste

  • Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds. Whilst burning, they lose 5% Magic Resist per second (max reduction 15%).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
  • item img
  • item img

    Archangel's Staff | Win: 54.5%

    65 Ability Power
    500 Mana

  • Awe: Gain bonus Ability Power equal to 3% of bonus Mana.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Seraph's Embrace once 360 bonus Mana has been granted.

    Gain a new Mana Charge every 8 seconds (max 4).
  • item img
  • item img

    Zhonya's Hourglass | Win: 57%

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

  • item img
  • item img

    Morellonomicon | Win: 56.9%

    70 Ability Power
    250 Health

  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • item img
  • item img

    Void Staff | Win: 45.1%

    65 Ability Power
    40% Magic Penetration

  • item img
  • item img

    Rabadon's Deathcap | Win: 65%

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • item img
  • item img

    Stealth Ward | Win: 53.5%

    Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds.

Winning ProBuild Order

tier img

Sweet babygirl

18/5/16

    • item img 0:16
    • item img 0:17
    • next item
    • item img 4:26
    • item img 4:26
    • next item
    • item img 6:28
    • item img 6:37
    • next item
    • item img 11:57
    • item img 11:58
    • next item
    • item img 13:16
    • item img 13:22
    • next item
    • item img 16:05
    • next item
    • item img 18:05
    • item img 18:06
    • next item
    • item img 22:18
    • item img 22:19
    • next item
    • item img 24:58
    • sold
    • Doran's Ring 25:05
    • item img 25:07
    • item img 25:08
    • next item
    • item img 28:14
    • item img 28:16
    • next item
    • item img 29:32

Nerf Runes

Win Rate: 49.4% ?

1382 (Middle Cassiopeia) Pro Games Found

Pick Rate of 66.7%

1382 (Middle Cassiopeia) Pro Games Found

Pick Rate of 66.7%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal...
  • rune img

    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
  • rune img PRESENCE OF MINDIncrease your mana or energy regeneration when damaging an enemy champion. Takedowns restore...
  • rune img

    PRESENCE OF MIND

    Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

    Takedowns restore 15% of your maximum mana or energy.
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
  • rune img

    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
rune img

COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent Omnivamp.
  • rune img

    RAVENOUS HUNTER

    Omnivamp: 1% + 2% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
rune img

TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more