Complete Pro Build:

Win Rate: 48.9% ?

4271 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

  • item img
  • item img

    Liandry's Anguish | Win: 49.4%

    80 Ability Power
    600 Mana
    20 Ability Haste

  • Agony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health).
  • Torment: Dealing damage with Abilities causes enemies to burn for (15 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.
  • item img
  • item img

    Archangel's Staff | Win: 60%

    65 Ability Power
    500 Mana

  • Awe: Gain bonus Ability Power equal to 3% of bonus Mana.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.

    Gain a new Mana Charge every 8 seconds (max 4).
  • item img
  • item img

    Zhonya's Hourglass | Win: 50.5%

    65 Ability Power
    45 Armor
    10 Ability Haste


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown).

  • item img
  • item img

    Morellonomicon | Win: 53.7%

    80 Ability Power
    250 Health

  • Affliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
  • item img
  • item img

    Void Staff | Win: 57.1%

    70 Ability Power
    40% Magic Penetration

  • item img
  • item img

    Rabadon's Deathcap | Win: 66.7%

    120 Ability Power
  • Magical Opus: Increases your total Ability Power by 35%.
  • item img
  • item img

    Farsight Alteration | Win: 50.4%

    Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown).

Winning ProBuild Order

tier img

Castro

8/10/21

    • item img 0:07
    • item img 0:07
    • next item
    • item img 2:57
    • next item
    • item img 3:36
    • next item
    • item img 5:54
    • next item
    • item img 10:06
    • item img 10:07
    • next item
    • item img 12:53
    • item img 12:54
    • next item
    • item img 15:25
    • next item
    • item img 19:08
    • next item
    • item img 20:53
    • next item
    • item img 24:04
    • item img 24:05
    • next item
    • item img 25:54
    • next item
    • item img 27:20
    • item img 27:21
    • sold
    • Refillable Potion 27:21
    • next item
    • item img 30:38
    • next item
    • item img 33:32
    • next item
    • item img 35:42

Nerf Runes

Win Rate: 55.6% ?

1490 (Middle Cassiopeia) Pro Games Found

Pick Rate of 66.3%

1490 (Middle Cassiopeia) Pro Games Found

Pick Rate of 66.3%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img CONQUERORGain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal...
  • rune img

    CONQUEROR

    Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 6s, gaining 2-5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for 9% of the damage you deal to champions (6% for ranged champions).
  • rune img PRESENCE OF MINDIncrease your mana or energy regeneration when damaging an enemy champion. Takedowns restore...
  • rune img

    PRESENCE OF MIND

    Damaging an enemy champion increases your mana regeneration by @[email protected] (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead.

    Takedowns restore 15% of your maximum mana or energy.
  • rune img LEGEND: TENACITYTakedowns on enemies grant permanent Tenacity.
  • rune img

    LEGEND: TENACITY

    Gain 5% tenacity plus an additional 2.5% for every Legend stack (max 10 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img LAST STANDDeal more damage to champions while you are low on health.
rune img

LAST STAND

Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
  • rune img DOMINATIONBurst damage and target access
  • rune img RAVENOUS HUNTERUnique takedowns grant permanent Omnivamp.
  • rune img

    RAVENOUS HUNTER

    Omnivamp: 1.5% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
  • rune img TASTE OF BLOODHeal when you damage an enemy champion.
rune img

TASTE OF BLOOD

Heal when you damage an enemy champion.

Healing: 18-35 (+0.2 bonus AD, +0.1 AP) health (based on level)

Cooldown: 20s
  • Adaptive Force OFFENSE+6 AD or 10 AP
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Pro History

  • All
  • Pro
Player Rank Status KDA Gold Items Spells Runes Time Length
Load more