Complete Pro Build:

Win Rate: 60.5% ?

3034 Pro Games Found


How did we get this?
This Build has the highest win-rate and is popular among pro players

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    Manamune | Win: 23.4%

    +35 Attack Damage
    +250 Mana


    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Muramana at +750 Mana.


    Limited to 1 Tear item.
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    Sorcerer's Shoes | Win: 47.8%

    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
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    Trinity Force | Win: 47.7%

    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
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    Infinity Edge | Win: 54.7%

    +80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
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    Rapid Firecannon | Win: 55%

    +30% Attack Speed
    +25% Critical Strike Chance
    +7% Movement Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).
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    Guardian Angel | Win: 64.7%

    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
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    Farsight Alteration | Win: 47.2%

    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges

Winning ProBuild Order

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Bendí

15/3/7

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      Doran's Shield

      +80 Health

      Passive: Restores 6 Health every 5 seconds.
      Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
      UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
      0:20
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      Warding Totem (Trinket)

      Limited to 1 Trinket.

      Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

      Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

      Ward duration and recharge time gradually improve with level.

      (Limit 3 Stealth Wards on the map per player.)
      0:20
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      Health Potion

      Limited to 5 at one time. Limited to 1 type of Healing Potion.

      Click to Consume: Restores 150 Health over 15 seconds.
      0:21
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      Cull

      +7 Attack Damage
      +3 Life on Hit


      UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.
      5:00
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      Sapphire Crystal

      +250 Mana
      5:06
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      Faerie Charm

      +25% Base Mana Regen
      5:07
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      Refillable Potion

      Limited to 1 type of Healing Potion.

      UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
      5:13
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      Tear of the Goddess

      +250 Mana

      UNIQUE Passive - Awe: Refunds 10% of Mana spent.
      UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

      Caps at +750 Mana.


      Limited to 1 Tear item.
      7:59
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      Manamune

      +35 Attack Damage
      +250 Mana


      UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
      UNIQUE Passive - Mana Charge: Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

      Transforms into Muramana at +750 Mana.


      Limited to 1 Tear item.
      9:50
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      Ruby Crystal

      +150 Health
      10:54
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      Phage

      +200 Health
      +15 Attack Damage


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      14:15
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      Sorcerer's Shoes

      Limited to 1 pair of boots.

      +18 Magic Penetration

      UNIQUE Passive - Enhanced Movement: +45 Movement Speed
      14:16
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      Sheen

      +250 Mana
      +10% Cooldown Reduction


      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
      14:19
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      Trinity Force

      +250 Health
      +250 Mana
      +25 Attack Damage
      +40% Attack Speed
      +20% Cooldown Reduction
      +5% Movement Speed


      UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
      UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
      16:30
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      Pickaxe

      +25 Attack Damage
      18:03
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      B. F. Sword

      +40 Attack Damage
      19:47
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      Farsight Alteration

      Level 9+ required to upgrade.
      Limited to 1 Trinket.

      Alters the Warding Totem Trinket:

      + Massively increased cast range (+650%)
      + Infinite duration and does not count towards ward limit
      - 10% increased cooldown
      - Ward is visible, fragile, untargetable by allies
      - 45% reduced ward vision radius
      - Cannot store charges
      19:49
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      Infinity Edge

      +80 Attack Damage
      +25% Critical Strike Chance


      UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
      22:32
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      Zeal

      +12% Attack Speed
      +25% Critical Strike Chance


      UNIQUE Passive: +7% Movement Speed
      22:33
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      Rapid Firecannon

      +30% Attack Speed
      +25% Critical Strike Chance
      +7% Movement Speed


      UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
      UNIQUE Passive - Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).
      25:44
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      Vampiric Scepter

      +15 Attack Damage
      +10% Life Steal
      25:47
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      Elixir of Wrath

      Level 9 required to purchase.

      Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

      Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

      (Only one Elixir effect may be active at a time.)
      26:31
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      Elixir of Wrath

      Level 9 required to purchase.

      Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

      Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

      (Only one Elixir effect may be active at a time.)
      28:45

Nerf Runes

Win Rate: 46.5% ?

378 (Middle Corki) Pro Games Found

Pick Rate of 62.6%

378 (Middle Corki) Pro Games Found

Pick Rate of 62.6%

  • Nerf
  • Popular
  • rune img PRECISIONImproved attacks and sustained damage
  • rune img FLEET FOOTWORKAttacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and...
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    FLEET FOOTWORK

    Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for 3 - 60 (+0.3 Bonus AD, +0.3 AP) and grant +20% movement speed for 1s.

    Healing from minions is 20% effective for Ranged Champions.
  • rune img PRESENCE OF MINDTakedowns restore mana or energy and increase their maximum amounts.
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    PRESENCE OF MIND

    Takedowns restore 20% of your maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50).
  • rune img LEGEND: BLOODLINETakedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than...
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    LEGEND: BLOODLINE

    Gain 0.6% life steal for every Legend stack (max 20 stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
  • rune img COUP DE GRACEDeal more damage to low health enemy champions.
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COUP DE GRACE

Deal 8% more damage to champions who have less than 40% health.
  • rune img INSPIRATIONCreative tools and rule bending
  • rune img MAGICAL FOOTWEARYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes...
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    MAGICAL FOOTWEAR

    You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner.

    Slightly Magical Boots give you an additional +10 Movement Speed.
  • rune img BISCUIT DELIVERYGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently...
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BISCUIT DELIVERY

Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min.

Biscuits restore 10% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by 50.

Manaless: Champions without mana restore 12% missing health instead.
  • Attack Speed OFFENSE+9% Attack Speed
  • Adaptive Force FLEX+6 AD or 10 AP
  • Magic Resist DEFENCE+6 Magic Resist

Pro History

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Player Rank Status KDA Gold Items Spells Runes Time Length
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